Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Economy & Population Building

Town Center

Abbasid Dynasty
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Abilities and influences

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

House of Wisdom Influence

Buildings within influence gain +5 Fire Armor. Structures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses.

Medical Centers

Heals nearby units for +2 health every 1 second Requires

Medical Centers

Produces

Researches

Patch History

Season 10 Update

Town Centers can now see into stealth forests.

Patch 10.1.48

Culture Wing – Medical Centers Now applies a healing aura to Town Centers as well as Keeps.

Costs
400
350
2:30
Garrison

Can garrison up to 10 units

25003250 Hitpoints
0 Fire Armor
50 Ranged Armor
Line of Sight12.8TILES 13 MAX

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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