Economy & Population Building

Town Center

Abbasid Dynasty
All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Abilities and influences

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

House of Wisdom Influence

Buildings within influence gain +5 Fire Armor. Structures built within House of Wisdom influence area help progress to the Golden Age and unlock additional bonuses.

Medical Centers

Heals nearby units for +2 health every 1 second Requires

Medical Centers

Produces

Researches

Patch History

Patch 10.1.48

Culture Wing – Medical Centers Now applies a healing aura to Town Centers as well as Keeps.

Patch 10.0.576

Fresh Foodstuffs moved from the Town Center to the Mill.

Costs
400
350
2:30
Garrison

Can garrison up to 10 units

25003250 Hitpoints
0 Ranged Attack
0 Fire Armor
50 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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