Siege, Gunpowder

Bombard

Mongols
Intimidating siege gun excellent against buildings or any stubborn targets. + High damage - Must be set up to fire

Abilities and influences

Defense Arrow

Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When in 8.75 tiles range of

Khan. 1 min 30 secs cooldown

Maneuver Arrow

Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When in 8.75 tiles range of

Khan. 1 min 30 secs cooldown

Produced at

Patch History

Patch 12.2.3327

Bombard damage increased from 50 to 55.

Cannon damage increased from 55 to 60.

Culverin damage increased from 35 to 40.

Patch 10.0.576

Ranged armor increased from 35 to 40.

Costs
350
500
0:45
3
210 Hitpoints
5569 410 Siege Attack
0 Ranged Attack
0 Melee Armor
0 Ranged Armor
Move Speed0.75 0.992T/S
Attack Speed5.375S
Min Range3.75TILES
Range10TILES
Line of Sight12.444TILES

Technology Upgrades

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

Greased Axles (Improved)

Age III

Siege Technology

Increase the movement speed of siege engines by +20%. If Greased Axles has already been researched, increase it by +5% instead.

Costs
150
350
500
1:00
Unique to Mongols

Military Academy (Improved)

Age III

Production Technology

Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

Costs
100
250
350
1:00
Unique to Mongols

Siege Works (Improved)

Age IV

Siege Technology

New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.

Costs
300
600
900
1:30
Unique to Mongols

Yam Network

Age III

Movement Technology

Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.

Costs
100
250
1:00
Unique to Mongols

Yam Network (Improved)

Age IV

Movement Technology

Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.

Costs
100
250
350
1:00
Unique to Mongols

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