Defensive Building

Outpost

Mongols
Light garrison and defensible position. Extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry. Yam: Increases the speed of nearby Cavalry and Traders.

Researches

Patch History

Season Five Update

All defensive building’s attack radiuses are now made visible to any player when selected.

Patch 20249

Defenses no longer favor Rams as a target.

Health reduced from 1000 to 750.

Build time increased from 45 to 60 seconds.

Garrison attack interval increased from 1.12 to 1.88.

Costs
100
1:00
Garrison

Can garrison up to 5 units

750975 Hitpoints
0 Ranged Attack
0 Fire Armor
50 Ranged Armor
Line of Sight13.333TILES

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure. Only one weapon emplacement can be added.

Costs
50
125
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure. Only one weapon emplacement can be added.

Costs
125
375
1:00

Arrowslits

Age II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

Costs
25
50
0:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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