Ranged Cavalry, Elephant

Tower Elephant

Delhi Sultanate
Powerful ranged cavalry that can fire while moving. + High health + Mounted with powerful Archers + Capable of attacking Stone Walls - Slow movement speed

Produced at

Patch History

Season Five Update

Updated targeting priority of elephants to prefer units over buildings.

Siege Tusk weapon removed, now uses its Melee Tusk against buildings.

Elephants are no longer attacked by Dock emplacement arrows.

Corrected issue with Tower Elephant’s riders skipping Incendiary Arrow class.

Season Four Update

Tusk Siege damage gains +50 vs buildings.

Howdahs grants +30% HP and +4 Ranged armor, in addition to equipping crossbows.

Siege Elephants renamed to “Howdahs”.

Costs
400
600
1:00
3
600975 Hitpoints
30 40 Melee Attack
1518 12 Ranged Attack
03 Melee Armor
714 Ranged Armor
Damage10.91DPS 13.09 8.73
Move Speed0.875T/S
Attack Speed1.375S
Range5TILES
Line of Sight8TILES

Technology Upgrades

Howdahs

Age IV

Elephant Technology

Upgrade Tower Elephants to have Elite Crossbowmen as riders instead of Archers. Tower Elephants gain +30% health and +4 ranged armor.

Costs
12:00
Unique to Delhi Sultanate

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
12:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
5:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
23:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
3:30

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
5:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
3:30

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
12:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
5:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
12:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
3:30

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
5:00

Zeal

Age IV

Religious Technology

Units healed by Scholars gain +50% attack speed for 3 seconds.

Costs
18:00
Unique to Delhi Sultanate

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