Updated targeting priority of elephants to prefer units over buildings.
Siege Tusk weapon removed, now uses its Melee Tusk against buildings.
Elephants are no longer attacked by Dock emplacement arrows.
Cost reduced from 600 food 400 gold to 400 food 350 gold.
Ranged Armor increased from 2 to 5.
Tusk damage increased from 30 to 50.
Spear damage increased from 20 to 25.
Tusk Siege damage gains +100 vs buildings.
Now grants War Elephants +25% HP and +4 Ranged armor (up from +3).
Elephant Technology
Grant +25% health and +4 ranged armor to War Elephants.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Religious Technology
Units healed by Scholars gain +50% attack speed for 3 seconds.
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