Heavy Melee Cavalry, Elephant

War Elephant

Delhi Sultanate
Heavy cavalry effective against cavalry, siege engines, walls, and buildings. + High health and armor + Mounted with an advanced Spearman + Capable of attacking Stone Walls - Slow movement speed

Produced at

Patch History

Season Five Update

Updated targeting priority of elephants to prefer units over buildings.

Siege Tusk weapon removed, now uses its Melee Tusk against buildings.

Elephants are no longer attacked by Dock emplacement arrows.

Season Four Update

Cost reduced from 600 food 400 gold to 400 food 350 gold.

Ranged Armor increased from 2 to 5.

Tusk damage increased from 30 to 50.

Spear damage increased from 20 to 25.

Tusk Siege damage gains +100 vs buildings.

Now grants War Elephants +25% HP and +4 Ranged armor (up from +3).

Costs
400
350
1:00
3
8501328 Hitpoints
5053 45 Melee Attack
47 Melee Armor
512 Ranged Armor
Damage17.39DPS 18.43 15.65
Move Speed1T/S
Attack Speed2.875S
Line of Sight8TILES

Technology Upgrades

Armored Beasts

Age IV

Elephant Technology

Grant +25% health and +4 ranged armor to War Elephants.

Costs
12:00
Unique to Delhi Sultanate

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
12:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
23:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
3:30

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
12:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
5:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
3:30

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
5:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
3:30

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
12:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
5:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
5:00

Zeal

Age IV

Religious Technology

Units healed by Scholars gain +50% attack speed for 3 seconds.

Costs
18:00
Unique to Delhi Sultanate

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.