Heavy Melee Cavalry

Cataphract

Byzantines
Expensive cavalry with high damage and a powerful Trample ability that charges through enemies. + Heavy armor + Trample deals area damage - No base charge attack - Slower move speed - Countered by Spearmen and Crossbowmen

Byzantines is part of the Sultans Ascend expansion

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Abilities and influences

Triumph

Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2. Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on

Imperial Hippodrome. 30 secs cooldown

Trample

Charge through enemy units in your path, dealing 12 damage to each one. 25 secs cooldown

Pilgrim Flask

Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires

Cistern of the First Hill 45 secs cooldown

Automatic Pilgrim Flask

Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on

Cistern of the First Hill.

Improved Torch

Torch damage improved by a nearby Scout. When near

Scout.

Naval Deployment

Increased movement speed after unloading from a Transport Ship.

Produced at

Patch History

Patch 12.2.3327

Cataphracts now use Byzantine shields.

Patch 9.1.370

Health reduced from 425 to 405 in the Imperial Age.

Costs
180
150
0:40
360506 Hitpoints
2735 Melee Attack
10 Torch Attack
49 Melee Armor
48 Ranged Armor
Damage19.64DPS 25.45
Move Speed1.625T/S
Attack Speed1.375S
Line of Sight6.222TILES

Technology Upgrades

Teardrop Shields

Age III

Heavy Armor Technology

Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

Costs
100
250
1:00
Unique to Byzantines

Numeri

Age IV

Cavalry Technology

Enemy units hit by Trample become vulnerable and receive +15% increased damage for 12 seconds.

Costs
150
350
1:00
Unique to Byzantines

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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