Triumph
Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.
Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on
Trample
Charge through enemy units in your path, dealing 12 damage to each one. 25 secs cooldown
Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires
Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Improved Torch
Torch damage improved by a nearby Scout. When near
Naval Deployment
Increased movement speed after unloading from a Transport Ship.
Cataphracts now use Byzantine shields.
Health reduced from 425 to 405 in the Imperial Age.
Heavy Armor Technology
Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.
Cavalry Technology
Enemy units hit by Trample become vulnerable and receive +15% increased damage for 12 seconds.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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