Crucible Solo (Forest Lords) – Leaderboard

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#NicknameRatingGamesLast GameCrucible Details
1001. 100621 day ago
Golden Horde Golden Horde
6
Civ Talent Track: Level 6
936 total TP
36 / 220 TP (16%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Kharash Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
1002. 100611 day ago
Malians Malians
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
1003. 10061about 4 hours ago
Scots Scots
4
Civ Talent Track: Level 4
580 total TP
60 / 180 TP (33%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Cateran Health +10%
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
1004. 100512 days ago
Jin Dynasty Jin Dynasty
2
Civ Talent Track: Level 2
328 total TP
108 / 140 TP (77%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
1005. 100511 day ago
Ottomans Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
1006. 10051about 5 hours ago
English English
7
Civ Talent Track: Level 7
1316 total TP
196 / 240 TP (82%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Man at Arms Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
1007. 100411 day ago
Vikings Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
1008. 10041about 3 hours ago
Mongols Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
1009. 100312 days ago
House of Lancaster House of Lancaster
5
Civ Talent Track: Level 5
867 total TP
167 / 200 TP (84%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Synchonized Shot Cooldown -40%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Hardened Tools
Lvl 1
Fitted Armaments
Lvl 1
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
1010. 100312 days ago
Order of the Dragon Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Villager Gather Rate +5%
Lvl 15: Boon Ascension Token
Burgage Lords
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
1011. 100311 day ago
Japanese Japanese
14
Civ Talent Track: Level 14
3237 total TP
17 / 380 TP (4%) to Level 15
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Villager Gather Rate Gold +10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Samurai Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Onna Musha & Onna Bugeisha Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Melee Infantry Damage +5%
Lvl 13: Melee Infantry Cost -10%
Lvl 14: Cavalry Health +5%
Next (Lvl 15): Boon Ascension Token
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
2
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
+1
Additional Perks (1)
Eager Hands
Lvl 1
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
1012. 10031about 23 hours ago
-
1013. 10032about 17 hours ago
Order of the Dragon Order of the Dragon
0
Civ Talent Track: Level 0
94 total TP
94 / 100 TP (94%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
1014. 10031about 11 hours ago
Jin Dynasty Jin Dynasty
2
Civ Talent Track: Level 2
325 total TP
105 / 140 TP (75%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
1015. 10031about 4 hours ago
English English
7
Civ Talent Track: Level 7
1329 total TP
209 / 240 TP (87%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Man at Arms Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
1016. 100212 days ago
French French
2
Civ Talent Track: Level 2
270 total TP
50 / 140 TP (36%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Permanent Garrison
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
1017. 100113 days ago
Macedonian Dynasty Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Population Boom
2
Perk: Population Boom (Level 2)
Cost: 2000 Favor
+20 Population Boom
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
1018. 100112 days ago
Scots Scots
6
Civ Talent Track: Level 6
910 total TP
10 / 220 TP (5%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
+3
Additional Perks (3)
Trade Caravans
Lvl 4
Early Settlers
Lvl 4
Forward Outposts
Lvl 3
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
1019. 100112 days ago
Vikings Vikings
9
Civ Talent Track: Level 9
1651 total TP
31 / 280 TP (11%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Next (Lvl 10): Berserker Damage +15%
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
1020. 100112 days ago
Sengoku Daimyo Sengoku Daimyo
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1021. 100112 days ago
French French
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Siege Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Arbalétrier Attack Speed +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Cavalry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
1022. 100112 days ago
Order of the Dragon Order of the Dragon
8
Civ Talent Track: Level 8
1574 total TP
214 / 260 TP (82%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Next (Lvl 9): Ranged Infantry Cost -10%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
1023. 100112 days ago
Mongols Mongols
6
Civ Talent Track: Level 6
1007 total TP
107 / 220 TP (49%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Lvl 4: Cavalry Damage +5%
Lvl 5: Raid Bounty Awards +30%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
1024. 100112 days ago
House of Lancaster House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1025. 100112 days ago
Knights Templar Knights Templar
4
Civ Talent Track: Level 4
636 total TP
116 / 180 TP (64%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Next (Lvl 5): Pilgrim Move Speed +10%
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
1026. 100111 day ago
Scots Scots
11
Civ Talent Track: Level 11
2441 total TP
241 / 320 TP (75%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Cavalry Damage +5%
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
1027. 100111 day ago
Vikings Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Landmark Architects
Lvl 1
Wondrous
Lvl 1
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
1028. 100111 day ago
Vikings Vikings
6
Civ Talent Track: Level 6
921 total TP
21 / 220 TP (10%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
1029. 10011about 22 hours ago
Vikings Vikings
5
Civ Talent Track: Level 5
846 total TP
146 / 200 TP (73%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Next (Lvl 6): Villagers +25% Construction Speed
Heavy Crossbowmen
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
1030. 10011about 22 hours ago
Japanese Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
1031. 100013 days ago
Rus Rus
0
Civ Talent Track: Level 0
15 total TP
15 / 100 TP (15%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1032. 100012 days ago
Scots Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
1033. 100012 days ago
Macedonian Dynasty Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1034. 100012 days ago
Order of the Dragon Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Villager Gather Rate +5%
Lvl 15: Boon Ascension Token
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
1035. 100012 days ago
Golden Horde Golden Horde
12
Civ Talent Track: Level 12
2731 total TP
211 / 340 TP (62%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Kharash Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Torguud Health +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Next (Lvl 13): Cavalry Health +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
1036. 100012 days ago
Ottomans Ottomans
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Siege health +5%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Sipahi Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Janissary Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Siege Damage +5%
Lvl 14: Ranged Infantry Melee Armor +1
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Hasty Production
3
Perk: Hasty Production (Level 3)
Cost: 1800 Favor
Hasty Production Level 3
1037. 100012 days ago
Knights Templar Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
1038. 100012 days ago
Knights Templar Knights Templar
9
Civ Talent Track: Level 9
1688 total TP
68 / 280 TP (24%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Pilgrim Move Speed +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Villager Gather Rate Wood +10%
Next (Lvl 10): Templar Brother Health +15%
1039. 100011 day ago
English English
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Ranged Infantry Cost -10%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Man at Arms Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Melee Armor +1
Lvl 10: Longbowman Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Melee Infantry Cost -10%
Lvl 14: Villager Gather Rate +5%
Lvl 15: Boon Ascension Token
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
1040. 100011 day ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
1041. 100011 day ago
Jin Dynasty Jin Dynasty
5
Civ Talent Track: Level 5
768 total TP
68 / 200 TP (34%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Next (Lvl 6): Villagers +25% Construction Speed
1042. 100011 day ago
Jin Dynasty Jin Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1043. 100011 day ago
Jeanne d'Arc Jeanne d'Arc
2
Civ Talent Track: Level 2
306 total TP
86 / 140 TP (61%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Landmark Architects
Lvl 1
Wondrous
Lvl 1
1044. 100011 day ago
Rus Rus
4
Civ Talent Track: Level 4
639 total TP
119 / 180 TP (66%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Melee Armor +1
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Streltsy Damage +10%
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
1045. 100011 day ago
French French
1
Civ Talent Track: Level 1
183 total TP
83 / 120 TP (69%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
1046. 100011 day ago
French French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
1047. 100011 day ago
Zhu Xi's Legacy Zhu Xi's Legacy
4
Civ Talent Track: Level 4
543 total TP
23 / 180 TP (13%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Palace Guard Health +10%
1048. 100011 day ago
Holy Roman Empire Holy Roman Empire
1
Civ Talent Track: Level 1
180 total TP
80 / 120 TP (67%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
1049. 100011 day ago
Tughlaq Dynasty Tughlaq Dynasty
10
Civ Talent Track: Level 10
2052 total TP
152 / 300 TP (51%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Lvl 4: Cavalry Damage +5%
Lvl 5: Raider Elephant Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Melee Armor +1
Lvl 10: Ballista Elephant Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
1050. 100011 day ago
French French
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Siege Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Arbalétrier Attack Speed +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Cavalry Damage +5%
Lvl 15: Boon Ascension Token

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