| # | Nickname | Rating | Games | Last Game | Crucible Details |
|---|---|---|---|---|---|
| 1001. | 1006 | 2 | 1 day ago |
Golden Horde
6
Civ Talent Track: Level 6
936 total TP
36 / 220 TP (16%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Kharash Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
| |
| 1002. | 1006 | 1 | 1 day ago |
Malians
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
| |
| 1003. | 1006 | 1 | about 4 hours ago |
Scots
4
Civ Talent Track: Level 4
580 total TP
60 / 180 TP (33%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Cateran Health +10%
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
| |
| 1004. | 1005 | 1 | 2 days ago |
Jin Dynasty
2
Civ Talent Track: Level 2
328 total TP
108 / 140 TP (77%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
| |
| 1005. | 1005 | 1 | 1 day ago |
Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
| |
| 1006. | 1005 | 1 | about 5 hours ago |
English
7
Civ Talent Track: Level 7
1316 total TP
196 / 240 TP (82%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Ranged Infantry Damage +5%
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
| |
| 1007. | 1004 | 1 | 1 day ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 1008. | 1004 | 1 | about 3 hours ago |
Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
| |
| 1009. | 1003 | 1 | 2 days ago |
House of Lancaster
5
Civ Talent Track: Level 5
867 total TP
167 / 200 TP (84%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Synchonized Shot Cooldown -40%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
| |
| 1010. | 1003 | 1 | 2 days ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
| |
| 1011. | 1003 | 1 | 1 day ago |
Japanese
14
Civ Talent Track: Level 14
3237 total TP
17 / 380 TP (4%) to Level 15
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Villager Gather Rate Gold +10%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Samurai Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Onna Musha & Onna Bugeisha Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Melee Infantry Damage +5%
Lvl 13:
Melee Infantry Cost -10%
Lvl 14:
Cavalry Health +5%
Next (Lvl 15):
Boon Ascension Token
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 2)
Cost: 500 Favor
+50% Larger Caches
+1
Additional Perks (1)
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
| |
| 1012. | 1003 | 1 | about 23 hours ago |
-
| |
| 1013. | 1003 | 2 | about 17 hours ago |
Order of the Dragon
0
Civ Talent Track: Level 0
94 total TP
94 / 100 TP (94%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 1014. | 1003 | 1 | about 11 hours ago |
Jin Dynasty
2
Civ Talent Track: Level 2
325 total TP
105 / 140 TP (75%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
| |
| 1015. | 1003 | 1 | about 4 hours ago |
English
7
Civ Talent Track: Level 7
1329 total TP
209 / 240 TP (87%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Ranged Infantry Damage +5%
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
| |
| 1016. | 1002 | 1 | 2 days ago |
French
2
Civ Talent Track: Level 2
270 total TP
50 / 140 TP (36%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 1017. | 1001 | 1 | 3 days ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Population Boom (Level 2)
Cost: 2000 Favor
+20 Population Boom
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
| |
| 1018. | 1001 | 1 | 2 days ago |
Scots
6
Civ Talent Track: Level 6
910 total TP
10 / 220 TP (5%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
+3
Additional Perks (3)
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 1019. | 1001 | 1 | 2 days ago |
Vikings
9
Civ Talent Track: Level 9
1651 total TP
31 / 280 TP (11%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Next (Lvl 10):
Berserker Damage +15%
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
| |
| 1020. | 1001 | 1 | 2 days ago |
Sengoku Daimyo
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1021. | 1001 | 1 | 2 days ago |
French
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Siege Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Cavalry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
| |
| 1022. | 1001 | 1 | 2 days ago |
Order of the Dragon
8
Civ Talent Track: Level 8
1574 total TP
214 / 260 TP (82%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Next (Lvl 9):
Ranged Infantry Cost -10%
Perk: Township (Level 1)
Cost: 50 Favor
House
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
| |
| 1023. | 1001 | 1 | 2 days ago |
Mongols
6
Civ Talent Track: Level 6
1007 total TP
107 / 220 TP (49%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Cavalry Health +5%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Raid Bounty Awards +30%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
| |
| 1024. | 1001 | 1 | 2 days ago |
House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1025. | 1001 | 1 | 2 days ago |
Knights Templar
4
Civ Talent Track: Level 4
636 total TP
116 / 180 TP (64%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Next (Lvl 5):
Pilgrim Move Speed +10%
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
| |
| 1026. | 1001 | 1 | 1 day ago |
Scots
11
Civ Talent Track: Level 11
2441 total TP
241 / 320 TP (75%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Cavalry Damage +5%
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
| |
| 1027. | 1001 | 1 | 1 day ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
| |
| 1028. | 1001 | 1 | 1 day ago |
Vikings
6
Civ Talent Track: Level 6
921 total TP
21 / 220 TP (10%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
| |
| 1029. | 1001 | 1 | about 22 hours ago |
Vikings
5
Civ Talent Track: Level 5
846 total TP
146 / 200 TP (73%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Boon: Heavy Crossbowmen
Tier 1
Gain a group of 6 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
| |
| 1030. | 1001 | 1 | about 22 hours ago |
Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
| |
| 1031. | 1000 | 1 | 3 days ago |
Rus
0
Civ Talent Track: Level 0
15 total TP
15 / 100 TP (15%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1032. | 1000 | 1 | 2 days ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
| |
| 1033. | 1000 | 1 | 2 days ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1034. | 1000 | 1 | 2 days ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
| |
| 1035. | 1000 | 1 | 2 days ago |
Golden Horde
12
Civ Talent Track: Level 12
2731 total TP
211 / 340 TP (62%) to Level 13
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Kharash Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Torguud Health +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Next (Lvl 13):
Cavalry Health +5%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
| |
| 1036. | 1000 | 1 | 2 days ago |
Ottomans
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Siege health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Sipahi Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Janissary Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Siege Damage +5%
Lvl 14:
Ranged Infantry Melee Armor +1
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Hasty Production (Level 3)
Cost: 1800 Favor
Hasty Production Level 3
| |
| 1037. | 1000 | 1 | 2 days ago |
Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
| |
| 1038. | 1000 | 1 | 2 days ago |
Knights Templar
9
Civ Talent Track: Level 9
1688 total TP
68 / 280 TP (24%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Melee Infantry Damage +5%
Lvl 9:
Villager Gather Rate Wood +10%
Next (Lvl 10):
Templar Brother Health +15%
| |
| 1039. | 1000 | 1 | 1 day ago |
English
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Melee Armor +1
Lvl 10:
Longbowman Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Melee Infantry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
| |
| 1040. | 1000 | 1 | 1 day ago |
Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
| |
| 1041. | 1000 | 1 | 1 day ago |
Jin Dynasty
5
Civ Talent Track: Level 5
768 total TP
68 / 200 TP (34%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Next (Lvl 6):
Villagers +25% Construction Speed
| |
| 1042. | 1000 | 1 | 1 day ago |
Jin Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1043. | 1000 | 1 | 1 day ago |
Jeanne d'Arc
2
Civ Talent Track: Level 2
306 total TP
86 / 140 TP (61%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
| |
| 1044. | 1000 | 1 | 1 day ago |
Rus
4
Civ Talent Track: Level 4
639 total TP
119 / 180 TP (66%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Cavalry Melee Armor +1
Lvl 4:
Cavalry Damage +5%
Next (Lvl 5):
Streltsy Damage +10%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Lvl 3:
Reflect 10 damage back to all attackers when hit
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
| |
| 1045. | 1000 | 1 | 1 day ago |
French
1
Civ Talent Track: Level 1
183 total TP
83 / 120 TP (69%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
| |
| 1046. | 1000 | 1 | 1 day ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 1047. | 1000 | 1 | 1 day ago |
Zhu Xi's Legacy
4
Civ Talent Track: Level 4
543 total TP
23 / 180 TP (13%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Next (Lvl 5):
Palace Guard Health +10%
| |
| 1048. | 1000 | 1 | 1 day ago |
Holy Roman Empire
1
Civ Talent Track: Level 1
180 total TP
80 / 120 TP (67%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
| |
| 1049. | 1000 | 1 | 1 day ago |
Tughlaq Dynasty
10
Civ Talent Track: Level 10
2052 total TP
152 / 300 TP (51%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Cavalry Health +5%
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Raider Elephant Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Cavalry Melee Armor +1
Lvl 10:
Ballista Elephant Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
| |
| 1050. | 1000 | 1 | 1 day ago |
French
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Siege Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Cavalry Damage +5%
Lvl 15:
Boon Ascension Token
|
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