| # | Nickname | Rating | Games | Last Game | Crucible Details |
|---|---|---|---|---|---|
| 901. | 1320 | 1 | about 6 hours ago |
Vikings
1
Civ Talent Track: Level 1
132 total TP
32 / 120 TP (27%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
| |
| 902. | 1313 | 1 | 1 day ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
| |
| 903. | 1311 | 1 | about 11 hours ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
| |
| 904. | 1294↑ 286 | 4 | 1 day ago |
Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
| |
| 905. | 1277 | 1 | 2 days ago |
French
1
Civ Talent Track: Level 1
132 total TP
32 / 120 TP (27%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
| |
| 906. | 1274 | 1 | 1 day ago |
Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
+3
Additional Perks (3)
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
| |
| 907. | 1270 | 2 | 2 days ago |
Golden Horde
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
| |
| 908. | 1269 | 1 | about 7 hours ago |
Jin Dynasty
7
Civ Talent Track: Level 7
1211 total TP
91 / 240 TP (38%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Ranged Infantry Damage +5%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Greater Rations (Level 1)
Cost: 800 Favor
+10% Greater Rations
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 909. | 1267 | 1 | 3 days ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
| |
| 910. | 1267 | 1 | 2 days ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
+2
Additional Perks (2)
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
| |
| 911. | 1261 | 1 | 2 days ago |
Tughlaq Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
| |
| 912. | 1254 | 1 | 2 days ago |
Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Eager Hands (Level 2)
Cost: 1500 Favor
40% Eager Hands
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
| |
| 913. | 1247 | 1 | 1 day ago |
Malians
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
| |
| 914. | 1234 | 1 | 2 days ago |
Vikings
2
Civ Talent Track: Level 2
344 total TP
124 / 140 TP (89%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
| |
| 915. | 1230 | 1 | about 3 hours ago |
Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
| |
| 916. | 1229 | 1 | 1 day ago |
Macedonian Dynasty
9
Civ Talent Track: Level 9
1664 total TP
44 / 280 TP (16%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Atgeirmaðr Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Melee Infantry Damage +5%
Lvl 9:
Villager Gather Rate Gold +10%
Next (Lvl 10):
Bogmaðr Damage +15%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
| |
| 917. | 1225 | 1 | about 23 hours ago |
-
| |
| 918. | 1219 | 1 | 1 day ago |
English
9
Civ Talent Track: Level 9
1695 total TP
75 / 280 TP (27%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Melee Armor +1
Next (Lvl 10):
Longbowman Damage +15%
| |
| 919. | 1208 | 1 | 2 days ago |
Rus
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 920. | 1203 | 1 | 1 day ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 921. | 1202 | 1 | about 21 hours ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
| |
| 922. | 1199 | 1 | about 22 hours ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 923. | 1199 | 1 | about 13 hours ago |
English
4
Civ Talent Track: Level 4
667 total TP
147 / 180 TP (82%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Next (Lvl 5):
Man at Arms Health +10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
| |
| 924. | 1197 | 1 | 1 day ago |
Byzantines
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Cache of Oil
Tier 1
Immediately gain 1000 Olive Oil.
| |
| 925. | 1194 | 1 | about 1 hour ago |
French
4
Civ Talent Track: Level 4
542 total TP
22 / 180 TP (12%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Royal Knight Damage +10%
Perk: Township (Level 1)
Cost: 50 Favor
House
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
+1
Additional Perks (1)
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
| |
| 926. | 1192 | 1 | about 9 hours ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
| |
| 927. | 1188 | 1 | about 1 hour ago |
Byzantines
3
Civ Talent Track: Level 3
516 total TP
156 / 160 TP (98%) to Level 4
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Next (Lvl 4):
Ranged Infantry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
+1
Additional Perks (1)
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
| |
| 928. | 1187 | 1 | 2 days ago |
Ottomans
8
Civ Talent Track: Level 8
1454 total TP
94 / 260 TP (36%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Siege health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Sipahi Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Next (Lvl 9):
Cavalry Health +5%
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Perk: Hasty Production (Level 2)
Cost: 1000 Favor
Hasty Production Level 2
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 929. | 1179 | 1 | 2 days ago |
French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 930. | 1178 | 1 | 1 day ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby.
Max 15 outposts.
| |
| 931. | 1176 | 1 | 1 day ago |
Jeanne d'Arc
2
Civ Talent Track: Level 2
238 total TP
18 / 140 TP (13%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
| |
| 932. | 1171 | 1 | 2 days ago |
Vikings
2
Civ Talent Track: Level 2
259 total TP
39 / 140 TP (28%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
Perk: Population Boom (Level 2)
Cost: 2000 Favor
+20 Population Boom
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
| |
| 933. | 1166 | 1 | about 7 hours ago |
French
5
Civ Talent Track: Level 5
714 total TP
14 / 200 TP (7%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
| |
| 934. | 1165 | 1 | 1 day ago |
House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
| |
| 935. | 1163 | 1 | 2 days ago |
Sengoku Daimyo
3
Civ Talent Track: Level 3
465 total TP
105 / 160 TP (66%) to Level 4
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Damage +5%
Next (Lvl 4):
Melee Infantry Damage +5%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Lvl 3:
Reflect 10 damage back to all attackers when hit
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
| |
| 936. | 1149 | 1 | 1 day ago |
Scots
4
Civ Talent Track: Level 4
629 total TP
109 / 180 TP (61%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Cateran Health +10%
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
| |
| 937. | 1149↑ 132 | 4 | about 10 hours ago |
Knights Templar
5
Civ Talent Track: Level 5
703 total TP
3 / 200 TP (2%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
| |
| 938. | 1147 | 1 | 2 days ago |
Vikings
5
Civ Talent Track: Level 5
758 total TP
58 / 200 TP (29%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
| |
| 939. | 1147 | 2 | about 19 hours ago |
Vikings
11
Civ Talent Track: Level 11
2338 total TP
138 / 320 TP (43%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Ranged Infantry Damage +5%
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
| |
| 940. | 1136 | 1 | 2 days ago |
Order of the Dragon
5
Civ Talent Track: Level 5
875 total TP
175 / 200 TP (88%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Next (Lvl 6):
Villagers +25% Construction Speed
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
| |
| 941. | 1130 | 1 | 2 days ago |
Order of the Dragon
3
Civ Talent Track: Level 3
365 total TP
5 / 160 TP (3%) to Level 4
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Next (Lvl 4):
Melee Infantry Damage +5%
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Lvl 3:
Reflect 10 damage back to all attackers when hit
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 942. | 1128 | 1 | 1 day ago |
Ottomans
1
Civ Talent Track: Level 1
153 total TP
53 / 120 TP (44%) to Level 2
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Next (Lvl 2):
Villager Carry Capacity +5
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
+2
Additional Perks (2)
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 943. | 1127 | 1 | 1 day ago |
Order of the Dragon
11
Civ Talent Track: Level 11
2507 total TP
307 / 320 TP (96%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Ranged Infantry Damage +5%
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Perk: Eager Hands (Level 3)
Cost: 2700 Favor
60% Eager Hands
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
| |
| 944. | 1117 | 1 | 2 days ago |
Japanese
0
Civ Talent Track: Level 0
7 total TP
7 / 100 TP (7%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
| |
| 945. | 1114 | 2 | about 22 hours ago |
Golden Horde
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
| |
| 946. | 1109↑ 29 | 2 | 2 days ago |
English
6
Civ Talent Track: Level 6
1012 total TP
112 / 220 TP (51%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 947. | 1105 | 1 | 1 day ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 948. | 1100 | 1 | about 22 hours ago |
Vikings
9
Civ Talent Track: Level 9
1787 total TP
167 / 280 TP (60%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Next (Lvl 10):
Berserker Damage +15%
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
| |
| 949. | 1097 | 1 | 2 days ago |
Holy Roman Empire
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 950. | 1095 | 1 | 1 day ago |
Vikings
2
Civ Talent Track: Level 2
327 total TP
107 / 140 TP (76%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
|
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