| # | Nickname | Rating | Games | Last Game | Crucible Details |
|---|---|---|---|---|---|
| 801. | 2884 | 1 | 2 days ago |
Jeanne d'Arc
11
Civ Talent Track: Level 11
2316 total TP
116 / 320 TP (36%) to Level 12
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Jeanne Companion Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Villager Health +10%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Next (Lvl 12):
Melee Infantry Damage +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
| |
| 802. | 2867 | 1 | 2 days ago |
Holy Roman Empire
5
Civ Talent Track: Level 5
889 total TP
189 / 200 TP (95%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Black Rider Cost -10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
+1
Additional Perks (1)
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
| |
| 803. | 2843 | 2 | 2 days ago |
Japanese
0
Civ Talent Track: Level 0
56 total TP
56 / 100 TP (56%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
| |
| 804. | 2827 | 1 | 1 day ago |
Zhu Xi's Legacy
2
Civ Talent Track: Level 2
265 total TP
45 / 140 TP (32%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
| |
| 805. | 2817 | 1 | 2 days ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
| |
| 806. | 2760 | 2 | about 20 hours ago |
Knights Templar
6
Civ Talent Track: Level 6
1080 total TP
180 / 220 TP (82%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
| |
| 807. | 2731 | 2 | 1 day ago |
French
0
Civ Talent Track: Level 0
68 total TP
68 / 100 TP (68%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
| |
| 808. | 2708 | 2 | 2 days ago |
Ottomans
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Siege health +5%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Sipahi Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Janissary Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Siege Damage +5%
Lvl 14:
Ranged Infantry Melee Armor +1
Lvl 15:
Boon Ascension Token
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Lvl 3:
Reflect 10 damage back to all attackers when hit
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
| |
| 809. | 2708 | 1 | 1 day ago |
Scots
7
Civ Talent Track: Level 7
1340 total TP
220 / 240 TP (92%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Ranged Infantry Damage +5%
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
| |
| 810. | 2708↑ 1708 | 2 | 44 minutes ago |
French
13
Civ Talent Track: Level 13
3133 total TP
273 / 360 TP (76%) to Level 14
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Siege Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Next (Lvl 14):
Cavalry Damage +5%
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
| |
| 811. | 2693↑ 864 | 2 | 1 day ago |
French
0
Civ Talent Track: Level 0
28 total TP
28 / 100 TP (28%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor.
A slain hero will eventually return at the Wonder.
| |
| 812. | 2681 | 1 | 2 days ago |
Order of the Dragon
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Villager Gather Rate +5%
Lvl 15:
Boon Ascension Token
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 813. | 2662 | 1 | about 2 hours ago |
Jin Dynasty
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 814. | 2644 | 1 | about 11 hours ago |
Vikings
10
Civ Talent Track: Level 10
2103 total TP
203 / 300 TP (68%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
+2
Additional Perks (2)
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
| |
| 815. | 2629 | 2 | about 3 hours ago |
Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Iron Pagoda Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Bed Crossbow Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Cavalry Melee Armor +1
Lvl 14:
Siege Damage +5%
Lvl 15:
Boon Ascension Token
| |
| 816. | 2583 | 1 | about 16 hours ago |
French
14
Civ Talent Track: Level 14
3531 total TP
311 / 380 TP (82%) to Level 15
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Siege Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Cavalry Damage +5%
Next (Lvl 15):
Boon Ascension Token
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 817. | 2573 | 1 | 1 day ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
+2
Additional Perks (2)
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 818. | 2571↑ 1379 | 2 | 2 days ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Permanent Garrison
Tier 1
Outposts, Keeps, and Town Centers permanently have all available garrison arrows active.
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
| |
| 819. | 2569 | 1 | 2 days ago |
Knights Templar
6
Civ Talent Track: Level 6
1114 total TP
214 / 220 TP (97%) to Level 7
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Next (Lvl 7):
Building Health +15%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
+3
Additional Perks (3)
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 820. | 2564 | 1 | 2 days ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 821. | 2517 | 1 | 2 days ago |
Malians
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
| |
| 822. | 2516 | 1 | 2 days ago |
Zhu Xi's Legacy
5
Civ Talent Track: Level 5
861 total TP
161 / 200 TP (81%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Palace Guard Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
| |
| 823. | 2511 | 2 | 2 days ago |
Vikings
7
Civ Talent Track: Level 7
1133 total TP
13 / 240 TP (5%) to Level 8
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Next (Lvl 8):
Cavalry Damage +5%
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
| |
| 824. | 2494 | 1 | 2 days ago |
Zhu Xi's Legacy
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
| |
| 825. | 2494 | 1 | about 22 hours ago |
English
8
Civ Talent Track: Level 8
1525 total TP
165 / 260 TP (63%) to Level 9
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Ranged Infantry Cost -10%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Man at Arms Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Next (Lvl 9):
Melee Infantry Melee Armor +1
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
| |
| 826. | 2475↑ 1178 | 2 | about 24 hours ago |
Macedonian Dynasty
0
Civ Talent Track: Level 0
50 total TP
50 / 100 TP (50%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
| |
| 827. | 2413 | 1 | 2 days ago |
Vikings
2
Civ Talent Track: Level 2
325 total TP
105 / 140 TP (75%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
| |
| 828. | 2403 | 1 | about 20 hours ago |
French
2
Civ Talent Track: Level 2
246 total TP
26 / 140 TP (19%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Traders Generate +10% Gold & Wood
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Population Boom (Level 2)
Cost: 2000 Favor
+20 Population Boom
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
| |
| 829. | 2400 | 1 | 2 days ago |
Chinese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
| |
| 830. | 2361 | 1 | 2 days ago |
Knights Templar
9
Civ Talent Track: Level 9
1683 total TP
63 / 280 TP (23%) to Level 10
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Melee Infantry Damage +5%
Lvl 9:
Villager Gather Rate Wood +10%
Next (Lvl 10):
Templar Brother Health +15%
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
| |
| 831. | 2309↑ 1199 | 2 | 1 day ago |
French
0
Civ Talent Track: Level 0
3 total TP
3 / 100 TP (3%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
| |
| 832. | 2298 | 1 | 1 day ago |
Vikings
10
Civ Talent Track: Level 10
1941 total TP
41 / 300 TP (14%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Hirdman Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Villager Food Gather Rate +10%
Lvl 10:
Berserker Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Perk: Greater Rations (Level 2)
Cost: 2000 Favor
+20% Greater Rations
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
| |
| 833. | 2271 | 1 | 1 day ago |
Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
| |
| 834. | 2265↑ 1193 | 3 | about 21 hours ago |
Vikings
2
Civ Talent Track: Level 2
266 total TP
46 / 140 TP (33%) to Level 3
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Next (Lvl 3):
Melee Infantry Cost -10%
Boon: The Prized N'Dama
Tier 1
Gain a Prized N'Dama Cattle at the Capital Town Center which has 2000 Food. When fully gathered, all units are beefed up with 10% more health.
| |
| 835. | 2245 | 1 | about 2 hours ago |
Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
| |
| 836. | 2239↑ 255 | 2 | about 19 hours ago |
Delhi Sultanate
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
| |
| 837. | 2219 | 1 | 1 day ago |
Scots
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
| |
| 838. | 2204↑ 1186 | 2 | 1 day ago |
Scots
4
Civ Talent Track: Level 4
667 total TP
147 / 180 TP (82%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Cateran Health +10%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
| |
| 839. | 2189↑ 1189 | 2 | 2 days ago |
Jeanne d'Arc
5
Civ Talent Track: Level 5
887 total TP
187 / 200 TP (94%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Cavalry Damage +5%
Lvl 5:
Jeanne Companion Health +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
| |
| 840. | 2147 | 1 | 2 days ago |
Order of the Dragon
12
Civ Talent Track: Level 12
2843 total TP
323 / 340 TP (95%) to Level 13
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Gilded Villager Cost -10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Cavalry Damage +5%
Lvl 9:
Ranged Infantry Cost -10%
Lvl 10:
Gilded Landsknecht Damage +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Next (Lvl 13):
Cavalry Cost -10%
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 841. | 2143↑ 1136 | 5 | 2 days ago |
Vikings
4
Civ Talent Track: Level 4
585 total TP
65 / 180 TP (36%) to Level 5
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Next (Lvl 5):
Hirdman Health +10%
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Breakthrough (Level 2)
Cost: 1000 Favor
+2 Breakthrough
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 842. | 2143 | 1 | 2 days ago |
Ottomans
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Perk: Hasty Production (Level 4)
Cost: 2800 Favor
Hasty Production Level 4
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
| |
| 843. | 2134 | 1 | 11 minutes ago |
Jin Dynasty
3
Civ Talent Track: Level 3
375 total TP
15 / 160 TP (9%) to Level 4
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Next (Lvl 4):
Melee Infantry Damage +5%
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
| |
| 844. | 2131 | 1 | about 12 hours ago |
Knights Templar
5
Civ Talent Track: Level 5
883 total TP
183 / 200 TP (92%) to Level 6
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Next (Lvl 6):
Villagers +25% Construction Speed
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
| |
| 845. | 2123 | 2 | about 7 hours ago |
Knights Templar
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Health +5%
Lvl 4:
Ranged Infantry Damage +5%
Lvl 5:
Pilgrim Move Speed +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Melee Infantry Damage +5%
Lvl 9:
Villager Gather Rate Wood +10%
Lvl 10:
Templar Brother Health +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Cavalry Damage +5%
Lvl 13:
Cavalry Health +5%
Lvl 14:
Siege Damage +5%
Lvl 15:
Boon Ascension Token
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
| |
| 846. | 2037 | 1 | about 15 hours ago |
Scots
10
Civ Talent Track: Level 10
2053 total TP
153 / 300 TP (51%) to Level 11
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Melee Infantry Cost -10%
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Cateran Health +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Ranged Infantry Damage +5%
Lvl 9:
Melee Infantry Health +5%
Lvl 10:
Gallowglass Damage +15%
Next (Lvl 11):
Military Building Production Speed +20%
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1:
All Scouts gain +50% line of sight.
Lvl 2:
Start with 3 Scouts.
Lvl 3:
Starting Scouts gain +150% health.
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
+1
Additional Perks (1)
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
| |
| 847. | 2027↑ 615 | 2 | 2 days ago |
Knights Templar
0
Civ Talent Track: Level 0
12 total TP
12 / 100 TP (12%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1:
House
Lvl 2:
Mill
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
| |
| 848. | 1985 | 1 | 2 days ago |
Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
| |
| 849. | 1983 | 1 | about 11 hours ago |
Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1):
Villager Gather Rate +5%
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1:
+50% health
Lvl 2:
Passively repair 200 health per minute
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
| |
| 850. | 1969↑ 969 | 3 | about 17 hours ago |
French
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1:
Villager Gather Rate +5%
Lvl 2:
Villager Carry Capacity +5
Lvl 3:
Traders Generate +10% Gold & Wood
Lvl 4:
Melee Infantry Damage +5%
Lvl 5:
Royal Knight Damage +10%
Lvl 6:
Villagers +25% Construction Speed
Lvl 7:
Building Health +15%
Lvl 8:
Siege Damage +5%
Lvl 9:
Cavalry Health +5%
Lvl 10:
Arbalétrier Attack Speed +15%
Lvl 11:
Military Building Production Speed +20%
Lvl 12:
Ranged Infantry Damage +5%
Lvl 13:
Cavalry Cost -10%
Lvl 14:
Cavalry Damage +5%
Lvl 15:
Boon Ascension Token
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1:
House
Lvl 2:
Mill
Lvl 3:
Lumber Camp
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
+4
Additional Perks (4)
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
|
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