Crucible Solo (Daimyo Dynamics) – Leaderboard

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#NicknameRatingGamesLast GameCrucible Details
351. 1213011 day ago
Scots Scots
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Ranged Infantry Cost -10%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Landmark Architects
Lvl 4
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
352. 12119↑ 7757 32 days ago
French French
14
Civ Talent Track: Level 14
3460 total TP
240 / 380 TP (63%) to Level 15
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Royal Knight Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Siege Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Arbalétrier Attack Speed +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Cavalry Cost -10%
Lvl 14: Cavalry Damage +5%
Next (Lvl 15): Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Wondrous
Lvl 1
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Heavy Crossbowmen 4
Boon: Heavy Crossbowmen
Tier 4
Gain a group of 18 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
353. 12070↑ 128 12about 2 hours ago
Japanese Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Cache of Stone 4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
354. 12067↑ 9952 22 days ago
Vikings Vikings
12
Civ Talent Track: Level 12
2676 total TP
156 / 340 TP (46%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Next (Lvl 13): Melee Infantry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Handy Cannons
Boon: Handy Cannons
Tier 1
Handcannoneers gain a piercing shot that travels through multiple enemy units.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
355. 1206311 day ago
House of Lancaster House of Lancaster
2
Civ Talent Track: Level 2
311 total TP
91 / 140 TP (65%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Quality Over Quantity
Boon: Quality Over Quantity
Tier 1
All units gain 200% more health and damage.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
356. 12049↑ 10773 2about 18 hours ago
Golden Horde Golden Horde
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Fabrication
Boon: Fabrication
Tier 1
Your Villagers find some old bones and tell some tall tales. Gain 3 new Relics at the Town Center.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Growth Fund
Boon: Growth Fund
Tier 1
Gain an ability: Growth Fund. Spend 100 Food, Wood, and Gold to increase the health of all units and buildings by 5%. The cost doubles each time the ability is used.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
357. 120401about 12 hours ago
Mongols Mongols
2
Civ Talent Track: Level 2
240 total TP
20 / 140 TP (14%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Cavalry Health +5%
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Landmark Architects
Lvl 1
Hasty Production
Lvl 1
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
358. 1203412 days ago
Order of the Dragon Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Population Boom
1
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Sacred Shielding
Boon: Sacred Shielding
Tier 1
Reveal all Sacred Sites. For each Sacred Site held, all damage is reduced by 5%.
359. 1201711 day ago
French French
2
Civ Talent Track: Level 2
279 total TP
59 / 140 TP (42%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Power Shot
Boon: Power Shot
Tier 1
Crossbowmen damage ignores all armor.
360. 12000↑ 9163 6about 23 hours ago
Vikings Vikings
12
Civ Talent Track: Level 12
2628 total TP
108 / 340 TP (32%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Next (Lvl 13): Melee Infantry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
361. 1198022 minutes ago
Order of the Dragon Order of the Dragon
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Eager Hands
2
Perk: Eager Hands (Level 2)
Cost: 1500 Favor
40% Eager Hands
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
362. 11881↑ 7788 32 days ago
Vikings Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Eager Hands
1
Perk: Eager Hands (Level 1)
Cost: 600 Favor
20% Eager Hands
Hardened Tools
2
Perk: Hardened Tools (Level 2)
Cost: 1500 Favor
+20% Hardened Tools
Cache of Stone
Boon: Cache of Stone
Tier 1
Immediately gain 1000 Stone.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
363. 118771about 4 hours ago
Vikings Vikings
7
Civ Talent Track: Level 7
1145 total TP
25 / 240 TP (10%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Cavalry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
+2
Additional Perks (2)
Early Settlers
Lvl 4
Forward Outposts
Lvl 3
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
364. 118751about 3 hours ago
Vikings Vikings
11
Civ Talent Track: Level 11
2308 total TP
108 / 320 TP (34%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Ranged Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Siege Battery
Boon: Siege Battery
Tier 1
Deploy 1 Siege Battery anywhere on the map which automatically targets enemy units in a large area with a powerful Mangonel emplacement.
Panic Button
Boon: Panic Button
Tier 1
Gain an ability: Panic Button. Gain 30 seconds of 100% damage reduction on all units. Can only be used once.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
365. 11833↑ 3155 22 days ago
Ayyubids Ayyubids
4
Civ Talent Track: Level 4
580 total TP
60 / 180 TP (33%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Cavalry Damage +5%
Next (Lvl 5): Camel Health +10%
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
+3
Additional Perks (3)
Forward Outposts
Lvl 3
Wondrous
Lvl 1
Larger Caches
Lvl 1
Explosive Carts
Boon: Explosive Carts
Tier 1
Gain an explosive cart immediately and every 3 minutes at the Wonder. Detonate to deal large area damage.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
366. 117981about 6 hours ago
Jin Dynasty Jin Dynasty
7
Civ Talent Track: Level 7
1349 total TP
229 / 240 TP (95%) to Level 8
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Next (Lvl 8): Ranged Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
+2
Additional Perks (2)
Forward Outposts
Lvl 3
Landmark Architects
Lvl 1
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
367. 1173211 day ago
Order of the Dragon Order of the Dragon
1
Civ Talent Track: Level 1
206 total TP
106 / 120 TP (88%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Forward Outposts
1
Perk: Forward Outposts (Level 1)
Cost: 100 Favor
Basic Outposts
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Fast Expand
Boon: Fast Expand
Tier 1
Reduces Town Center cost and build time by 60%. Enables construction of Town Centers in the Dark Age.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Deadly Siege Weapons
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
368. 117121about 3 hours ago
Jeanne d'Arc Jeanne d'Arc
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
369. 1170623 days ago
Chinese Chinese
5
Civ Talent Track: Level 5
870 total TP
170 / 200 TP (85%) to Level 6
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Dynasty Units Melee Armor +1
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Fire Lancer Damage +10%
Next (Lvl 6): Villagers +25% Construction Speed
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
+2
Additional Perks (2)
Forward Outposts
Lvl 3
Wondrous
Lvl 2
Call of the Wild
Boon: Call of the Wild
Tier 1
Attract all animals across the map to gather at the nearest Town Center and increase their food by 50%.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
370. 1168011 day ago
Japanese Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
2
Perk: Trade Caravans (Level 2)
Cost: 250 Favor
+40% Trade Caravans
+3
Additional Perks (3)
Forward Outposts
Lvl 3
Landmark Architects
Lvl 3
Wondrous
Lvl 1
Heavy Pikemen
Boon: Heavy Pikemen
Tier 1
Gain a group of 6 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
371. 1166911 day ago
French French
4
Civ Talent Track: Level 4
551 total TP
31 / 180 TP (17%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Royal Knight Damage +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
Early Settlers
3
Perk: Early Settlers (Level 3)
Cost: 900 Favor
Early Settlers Level 3
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+2
Additional Perks (2)
Wondrous
Lvl 1
Larger Caches
Lvl 1
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
372. 1165512 days ago
Knights Templar Knights Templar
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
+1
Additional Perks (1)
Forward Outposts
Lvl 3
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Objective Reality
Boon: Objective Reality
Tier 1
When completing a side objective, immediately pick a new Boon.
Training Dummies
Boon: Training Dummies
Tier 1
Gain an ability: Training Dummies. Target an area to deploy Training Dummies that draw aggression from enemy units and explode on death.
Deadly Siege Weapons
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.
Heavy Crossbowmen 5
Boon: Heavy Crossbowmen
Tier 5
Gain a group of 25 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
373. 11631↑ 4157 22 days ago
French French
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Cache of Stone 2
Boon: Cache of Stone
Tier 2
Immediately gain 2000 Stone.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
374. 1162411 day ago
Vikings Vikings
3
Civ Talent Track: Level 3
447 total TP
87 / 160 TP (54%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Next (Lvl 4): Melee Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Trade Caravans
1
Perk: Trade Caravans (Level 1)
Cost: 100 Favor
+20% Trade Caravans
+2
Additional Perks (2)
Early Settlers
Lvl 4
Hasty Production
Lvl 1
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
375. 1161711 day ago
Scots Scots
10
Civ Talent Track: Level 10
2151 total TP
251 / 300 TP (84%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Cateran Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Melee Infantry Health +5%
Lvl 10: Gallowglass Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
2
Perk: Township (Level 2)
Cost: 100 Favor
Lvl 1: House
Lvl 2: Mill
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
376. 11598↑ 5208 21 day ago
Scots Scots
1
Civ Talent Track: Level 1
179 total TP
79 / 120 TP (66%) to Level 2
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Next (Lvl 2): Villager Carry Capacity +5
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
+1
Additional Perks (1)
Hasty Production
Lvl 1
Deadly Infantry
Boon: Deadly Infantry
Tier 1
Melee Infantry units gain +25% damage.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Cannon Fodder
Boon: Cannon Fodder
Tier 1
Spearmen are 50% cheaper.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
377. 1158822 days ago
Order of the Dragon Order of the Dragon
3
Civ Talent Track: Level 3
370 total TP
10 / 160 TP (6%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Next (Lvl 4): Melee Infantry Damage +5%
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Population Boom
1
Perk: Population Boom (Level 1)
Cost: 800 Favor
+10 Population Boom
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Heavy Pikemen 2
Boon: Heavy Pikemen
Tier 2
Gain a group of 10 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
Special Forces
Boon: Special Forces
Tier 1
Hero and Champion units gain 20% health and damage for each one you have and 10% health and damage for each one your ally has. Get a random Champion at the Wonder.
378. 1158011 day ago
Vikings Vikings
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Landmark Architects
Lvl 3
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Cache of Food 2
Boon: Cache of Food
Tier 2
Immediately gain 2000 Food.
Hero Springald
Boon: Hero Springald
Tier 1
Gain a Hero Springald at the Wonder, a powerful Springald that fires 3 shots and has vastly increased health and armor. A slain hero will eventually return at the Wonder.
The Meek
Boon: The Meek
Tier 1
Villagers gain 14 Damage, 4 Armor, and 100% attack speed.
Long Walk Home
Boon: Long Walk Home
Tier 1
Cavalry units lost in battle return to the field as Spearmen from the Wonder.
379. 1157612 days ago
Scots Scots
4
Civ Talent Track: Level 4
532 total TP
12 / 180 TP (7%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Cateran Health +10%
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
380. 11574↑ 758 31 day ago
Vikings Vikings
6
Civ Talent Track: Level 6
1019 total TP
119 / 220 TP (54%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Hasty Production
1
Perk: Hasty Production (Level 1)
Cost: 400 Favor
Hasty Production Level 1
+1
Additional Perks (1)
Hardened Tools
Lvl 2
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Privateer Camp
Boon: Privateer Camp
Tier 1
Deploy a camp anywhere on the map where allied Privateers gather and assist in combat while also sharing a portion of their plundered gold.
Boggy Ground
Boon: Boggy Ground
Tier 1
Gain an ability: Boggy Ground. Creates an area of terrain that slows enemy units movement and attack speed by 85% and reduces armor by 1.
381. 115081about 22 hours ago
Mongols Mongols
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Early Settlers
2
Perk: Early Settlers (Level 2)
Cost: 500 Favor
Early Settlers Level 2
Forward Outposts
2
Perk: Forward Outposts (Level 2)
Cost: 250 Favor
Arrowslits
Landmark Architects
2
Perk: Landmark Architects (Level 2)
Cost: 500 Favor
+20% Landmark Architects
+2
Additional Perks (2)
Larger Caches
Lvl 1
Hasty Production
Lvl 1
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Lighter Cavalry
Boon: Lighter Cavalry
Tier 1
Cavalry attack 30% faster and gain +4 damage.
Heavy Crossbowmen 3
Boon: Heavy Crossbowmen
Tier 3
Gain a group of 14 Heavy Crossbowmen that require no population supply. Produced at the Wonder.
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
382. 114491about 3 hours ago
Scots Scots
4
Civ Talent Track: Level 4
618 total TP
98 / 180 TP (54%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Cateran Health +10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
1
Perk: Fortified Buildings (Level 1)
Cost: 100 Favor
+20% Fortified Buildings
+3
Additional Perks (3)
Trade Caravans
Lvl 4
Early Settlers
Lvl 4
Forward Outposts
Lvl 3
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Heavy Pikemen 4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
383. 11392↑ 8825 101 day ago
Jin Dynasty Jin Dynasty
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Traders Generate +10% Gold & Wood
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Iron Pagoda Damage +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Ranged Infantry Damage +5%
Lvl 9: Cavalry Health +5%
Lvl 10: Bed Crossbow Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Lvl 13: Cavalry Melee Armor +1
Lvl 14: Siege Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
+3
Additional Perks (3)
Trade Caravans
Lvl 4
Early Settlers
Lvl 1
Forward Outposts
Lvl 3
I'm Feeling Lucky
Boon: I'm Feeling Lucky
Tier 1
Immediately gain 2 random Boons.
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Second Wind
Boon: Second Wind
Tier 1
Grants a global ability that heals up to 100 health on all friendly units and gives them +30% damage for 20 seconds.
Heavy Pikemen 4
Boon: Heavy Pikemen
Tier 4
Gain a group of 18 powerful Heavy Pikemen that require no population supply. Produced at the Wonder.
384. 113752about 11 hours ago
Order of the Dragon Order of the Dragon
11
Civ Talent Track: Level 11
2345 total TP
145 / 320 TP (45%) to Level 12
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Lvl 11: Military Building Production Speed +20%
Next (Lvl 12): Ranged Infantry Damage +5%
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
3
Perk: Wondrous (Level 3)
Cost: 900 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Lvl 3: Reflect 10 damage back to all attackers when hit
Larger Caches
1
Perk: Larger Caches (Level 1)
Cost: 200 Favor
+25% Larger Caches
Cache Converters
Boon: Cache Converters
Tier 1
Reveal all resource caches on the map and increase their value by 50%.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Cache of Stone 4
Boon: Cache of Stone
Tier 4
Immediately gain 4000 Stone.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
385. 113401about 4 hours ago
Scots Scots
2
Civ Talent Track: Level 2
354 total TP
134 / 140 TP (96%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Landmark Architects
Lvl 1
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Burgage Lords
Boon: Burgage Lords
Tier 1
When completing the construction of a House, a Villager is trained for free at the Town Center, up to a maximum of 20 Villagers.
Cache of Wood 3
Boon: Cache of Wood
Tier 3
Immediately gain 5000 Wood.
386. 11236↑ 5274 82 days ago
Vikings Vikings
15
Civ Talent Track: Level 15
3600 total TP
Max Level Achieved
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Lvl 10: Berserker Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Lvl 13: Melee Infantry Health +5%
Lvl 14: Melee Infantry Damage +5%
Lvl 15: Boon Ascension Token
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Fortified Buildings
2
Perk: Fortified Buildings (Level 2)
Cost: 250 Favor
+40% Fortified Buildings
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
+1
Additional Perks (1)
Wondrous
Lvl 2
Feudalization
Boon: Feudalization
Tier 1
Immediately advance to the Feudal Age and gain all Feudal Age upgrades.
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
387. 1120211 day ago
Order of the Dragon Order of the Dragon
10
Civ Talent Track: Level 10
2118 total TP
218 / 300 TP (73%) to Level 11
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Ranged Infantry Cost -10%
Lvl 10: Gilded Landsknecht Damage +15%
Next (Lvl 11): Military Building Production Speed +20%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Fortified Buildings
3
Perk: Fortified Buildings (Level 3)
Cost: 450 Favor
+60% Fortified Buildings
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
+3
Additional Perks (3)
Early Settlers
Lvl 2
Forward Outposts
Lvl 3
Landmark Architects
Lvl 2
Golden Gambit
Boon: Golden Gambit
Tier 1
All sources of Gold income increased by 50%.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
388. 11173↑ 4312 2about 23 hours ago
Order of the Dragon Order of the Dragon
8
Civ Talent Track: Level 8
1546 total TP
186 / 260 TP (72%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Gilded Villager Cost -10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Next (Lvl 9): Ranged Infantry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
1
Perk: Scouting Parties (Level 1)
Cost: 50 Favor
All Scouts gain +50% line of sight.
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Landmark Architects
Lvl 1
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
Jamworks
Boon: Jamworks
Tier 1
Berry bushes gain 250 more food, Villagers gather berries 100% faster.
389. 1111512 days ago
Japanese Japanese
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Township
1
Perk: Township (Level 1)
Cost: 50 Favor
House
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
390. 111121about 6 hours ago
Vikings Vikings
3
Civ Talent Track: Level 3
365 total TP
5 / 160 TP (3%) to Level 4
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Next (Lvl 4): Melee Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
+1
Additional Perks (1)
Wondrous
Lvl 1
Eagle Eye
Boon: Eagle Eye
Tier 1
Archers gain +2 tiles of range and +10% attack speed.
Deadly Rangers
Boon: Deadly Rangers
Tier 1
Ranged Infantry units gain +25% damage.
391. 11086↑ 8795 5about 24 hours ago
House of Lancaster House of Lancaster
0
Civ Talent Track: Level 0
0 total TP
0 / 100 TP (0%) to Level 1
Next (Lvl 1): Villager Gather Rate +5%
Eager Hands
3
Perk: Eager Hands (Level 3)
Cost: 2700 Favor
60% Eager Hands
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Infinitry
Boon: Infinitry
Tier 1
When dealing a finishing blow, Melee Infantry heal 250 health.
392. 1104611 day ago
Vikings Vikings
9
Civ Talent Track: Level 9
1874 total TP
254 / 280 TP (91%) to Level 10
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Lvl 5: Hirdman Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Cavalry Damage +5%
Lvl 9: Villager Food Gather Rate +10%
Next (Lvl 10): Berserker Damage +15%
Early Settlers
1
Perk: Early Settlers (Level 1)
Cost: 200 Favor
Early Settlers Level 1
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
1
Perk: Landmark Architects (Level 1)
Cost: 200 Favor
+10% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
There Can Only Be One
Boon: There Can Only Be One
Tier 1
Spawn 4 Elite Highlanders at the Wonder. Whenever a Highlander is killed, all other Highlanders gain 100 health, 1 armor, and 2 damage.
Trojan Ram
Boon: Trojan Ram
Tier 1
Grants a global ability that destroys an enemy ram and replaces it with 4 friendly Greek Warriors which cost no population.
Wandering Storm
Boon: Wandering Storm
Tier 1
A storm cloud wanders across the land, striking up to 5 enemy units at a time with lightning.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
393. 1098111 day ago
Delhi Sultanate Delhi Sultanate
8
Civ Talent Track: Level 8
1558 total TP
198 / 260 TP (76%) to Level 9
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Cost -10%
Lvl 4: Cavalry Damage +5%
Lvl 5: Ghazi Raider Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Next (Lvl 9): Cavalry Health +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Woolly Friends
1
Perk: Woolly Friends (Level 1)
Cost: 50 Favor
+2 Woolly Friends
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Endless Oak
Boon: Endless Oak
Tier 1
Grants a one-time ability to spawn a giant tree with 50000 Wood. Every 1000 Wood gathered from it increases building health by 3%.
Cache of Food 3
Boon: Cache of Food
Tier 3
Immediately gain 5000 Food.
Sticks and Stones
Boon: Sticks and Stones
Tier 1
Gain 10 wood and 10 stone whenever a unit is lost.
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Hero Cataphract
Boon: Hero Cataphract
Tier 1
Gain a Byzantine Cavalry Hero at the Wonder, a powerful warrior that increases the health of nearby allied cavalry by 35%. A slain hero will eventually return at the Wonder.
394. 109081about 2 hours ago
Vikings Vikings
4
Civ Talent Track: Level 4
612 total TP
92 / 180 TP (51%) to Level 5
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Cost -10%
Lvl 4: Melee Infantry Damage +5%
Next (Lvl 5): Hirdman Health +10%
Inspired Gathering
Boon: Inspired Gathering
Tier 1
Increases resources deposited by Villagers by +10%.
Safety Ram
Boon: Safety Ram
Tier 1
Battering Rams heal loaded units for 5 health per second and gain 20% move speed for each unit loaded.
Wrong End of the Stick
Boon: Wrong End of the Stick
Tier 1
Spearmen gain +100% bonus damage against cavalry.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
395. 1089131 day ago
Golden Horde Golden Horde
2
Civ Talent Track: Level 2
284 total TP
64 / 140 TP (46%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Melee Infantry Health +5%
Scouting Parties
3
Perk: Scouting Parties (Level 3)
Cost: 225 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Lvl 3: Starting Scouts gain +150% health.
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Wondrous
2
Perk: Wondrous (Level 2)
Cost: 500 Favor
Lvl 1: +50% health
Lvl 2: Passively repair 200 health per minute
Fitted Armaments
1
Perk: Fitted Armaments (Level 1)
Cost: 800 Favor
+1 Fitted Armaments
Heavy Charge
Boon: Heavy Charge
Tier 1
All units gain 10% of their maximum health as bonus damage on charge.
Upgrade Roulette
Boon: Upgrade Roulette
Tier 1
Whenever an upgrade is completed, all military units gain 5% health and 5% damage.
396. 10881140 minutes ago
French French
2
Civ Talent Track: Level 2
313 total TP
93 / 140 TP (66%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
1
Perk: Bigger Barrows (Level 1)
Cost: 50 Favor
+5 Bigger Barrows
Scouting Parties
2
Perk: Scouting Parties (Level 2)
Cost: 125 Favor
Lvl 1: All Scouts gain +50% line of sight.
Lvl 2: Start with 3 Scouts.
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
+3
Additional Perks (3)
Trade Caravans
Lvl 4
Forward Outposts
Lvl 3
Landmark Architects
Lvl 2
Cache of Food
Boon: Cache of Food
Tier 1
Immediately gain 1000 Food.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
Snap Build
Boon: Snap Build
Tier 1
Deploy 3 powerful Grand Outposts with upgraded Springalds anywhere on the map. Gain an additional charge every 5 minutes.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Thorny Economics
Boon: Thorny Economics
Tier 1
Villagers and Traders gain 150% more health and reflect 20 damage back to melee attackers whenever they are hit.
397. 10855↑ 8400 2about 19 hours ago
French French
2
Civ Talent Track: Level 2
301 total TP
81 / 140 TP (58%) to Level 3
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Next (Lvl 3): Traders Generate +10% Gold & Wood
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
4
Perk: Landmark Architects (Level 4)
Cost: 1400 Favor
+40% Landmark Architects
Hardened Tools
1
Perk: Hardened Tools (Level 1)
Cost: 600 Favor
+10% Hardened Tools
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Vulnerability
Boon: Vulnerability
Tier 1
Heavy Cavalry units cause enemies within 1 tile to take +30% damage from ranged attacks.
Holy Smite
Boon: Holy Smite
Tier 1
Gain an ability: Holy Smite. Strikes 5 random enemy units in a targeted area for 1000 damage each.
Bedrock Foundations
Boon: Bedrock Foundations
Tier 1
Destroyed outposts automatically rebuild themselves when no enemies are nearby. Max 15 outposts.
398. 108461about 1 hour ago
Macedonian Dynasty Macedonian Dynasty
12
Civ Talent Track: Level 12
2689 total TP
169 / 340 TP (50%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Atgeirmaðr Health +10%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Villager Gather Rate Gold +10%
Lvl 10: Bogmaðr Damage +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Cavalry Damage +5%
Next (Lvl 13): Melee Infantry Damage +5%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Forward Outposts
3
Perk: Forward Outposts (Level 3)
Cost: 450 Favor
Springald Emplacements
Landmark Architects
3
Perk: Landmark Architects (Level 3)
Cost: 900 Favor
+30% Landmark Architects
Wondrous
1
Perk: Wondrous (Level 1)
Cost: 200 Favor
+50% health
Larger Caches
3
Perk: Larger Caches (Level 3)
Cost: 900 Favor
+75% Larger Caches
Deadly Cavalry
Boon: Deadly Cavalry
Tier 1
Cavalry units gain +20% damage.
Cache of Wood 2
Boon: Cache of Wood
Tier 2
Immediately gain 2000 Wood.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Golden Parachute
Boon: Golden Parachute
Tier 1
Gain a permanent Gold trickle of 300 per minute.
Mobilization
Boon: Mobilization
Tier 1
Gain an ability: Mobilization. All military unit and upgrade production is 800% faster for 10 seconds.
399. 1083012 days ago
Mongols Mongols
12
Civ Talent Track: Level 12
2855 total TP
335 / 340 TP (99%) to Level 13
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Cavalry Health +5%
Lvl 4: Cavalry Damage +5%
Lvl 5: Raid Bounty Awards +30%
Lvl 6: Villagers +25% Construction Speed
Lvl 7: Building Health +15%
Lvl 8: Melee Infantry Damage +5%
Lvl 9: Cavalry Melee Armor +1
Lvl 10: Keshik Health +15%
Lvl 11: Military Building Production Speed +20%
Lvl 12: Ranged Infantry Damage +5%
Next (Lvl 13): Cavalry Cost -10%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Trade Caravans
4
Perk: Trade Caravans (Level 4)
Cost: 700 Favor
+80% Trade Caravans
Cache of Wood
Boon: Cache of Wood
Tier 1
Immediately gain 1000 Wood.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Nourishment
Boon: Nourishment
Tier 1
All units permanently heal 45 health per minute.
Knight Levy
Boon: Knight Levy
Tier 1
Cavalry units cost 60% less gold.
Critical Hits
Boon: Critical Hits
Tier 1
All units and emplacements have a 2% chance to deal a critical hit, which deals 500% damage.
Infantry Hero
Boon: Infantry Hero
Tier 1
Gain an English Infantry Hero at the Wonder, a powerful warrior that increases the health of nearby allied infantry by 30%. A slain hero will eventually return at the Wonder.
400. 1081012 days ago
Knights Templar Knights Templar
6
Civ Talent Track: Level 6
1088 total TP
188 / 220 TP (85%) to Level 7
Unlocked Effects:
Lvl 1: Villager Gather Rate +5%
Lvl 2: Villager Carry Capacity +5
Lvl 3: Melee Infantry Health +5%
Lvl 4: Ranged Infantry Damage +5%
Lvl 5: Pilgrim Move Speed +10%
Lvl 6: Villagers +25% Construction Speed
Next (Lvl 7): Building Health +15%
Township
3
Perk: Township (Level 3)
Cost: 150 Favor
Lvl 1: House
Lvl 2: Mill
Lvl 3: Lumber Camp
Bigger Barrows
2
Perk: Bigger Barrows (Level 2)
Cost: 125 Favor
+10 Bigger Barrows
Woolly Friends
2
Perk: Woolly Friends (Level 2)
Cost: 125 Favor
+4 Woolly Friends
Fortified Buildings
4
Perk: Fortified Buildings (Level 4)
Cost: 700 Favor
+80% Fortified Buildings
Early Settlers
4
Perk: Early Settlers (Level 4)
Cost: 1400 Favor
Early Settlers Level 4
+1
Additional Perks (1)
Forward Outposts
Lvl 3
Last Stand
Boon: Last Stand
Tier 1
Infantry that receive a killing blow enter Last Stand, returning to full health and gaining +50% damage. During Last Stand, health is rapidly depleted by 8% per second.
Weapon Stores
Boon: Weapon Stores
Tier 1
Outpost emplacements and garrison arrows deal 100% more damage.
Armed to the Teeth
Boon: Armed to the Teeth
Tier 1
Outposts can have all Emplacements at the same time. Outpost Emplacements are 50% cheaper.
Supremacy
Boon: Supremacy
Tier 1
Gain an ability: Supremacy. All current Villagers permanently become Men-at-Arms. Grants Elite Men-at-Arms upgrade.
Deadly Siege Weapons
Boon: Deadly Siege Weapons
Tier 1
Siege Weapon units gain +20% damage.

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