Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Gunpowder Infantry

Janissary

Powerful infantry effective against cavalry and can repair siege engines. + High damage + Bonus damage against cavalry - High cost - Slow movement speed - Receives additional damage from Archers.

Produced at

Exclusively available to one civialization

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Season Four Update

Decreased attack speed from 1.75s to 1.5s

Corrected an issue where Janissaries had .25 seconds of wind-up time in their attacks.

Season Three Update

Janissary build time reduced from 28s to 24s

Janissary is no longer considered a “Ranged” unit. This means it will no longer take bonus damage from Horsemen and Mangonel units

Costs
60
100
0:24
90105 Hitpoints
0 Siege Attack
3854 15 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage17.88DPS 25.41 7.06
Move Speed1.125T/S
Attack Speed2.125S
Range4TILES
Line of Sight7.111TILES

Technology Upgrades

Janissary Guns

Age IV

Janissary Technology

Increase Janissary gun damage by +5.

Costs
100
250
0:45
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

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