Work in Progress: The DLC civilizations aren't fully updated and miss stats, abilities and upgrades.
Heavy Melee Cavalry

Cataphract

Expensive cavalry with high damage and a powerful Trample ability that charges through enemies. + Heavy armor + Trample deals area damage - No base charge attack - Slower move speed - Countered by Spearmen and Crossbowmen

Produced at

Available for 2 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Patch History

Patch 12.2.3327

Cataphracts now use Byzantine shields.

Season Six Update

Health reduced from 425 to 405 in the Imperial Age.

Costs
180
150
0:40
360683 Hitpoints
2739 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Damage19.64DPS 28.36
Move Speed1.625T/S
Attack Speed1.375S
Line of Sight3.4TILES 7 MAX

Technology Upgrades

Teardrop Shields

Age III

Heavy Armor Technology

Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

Costs
100
250
1:00
Unique

Numeri

Age IV

Cavalry Technology

Enemy units hit by Trample become vulnerable and receive +15% increased damage for 12 seconds.

Costs
150
350
1:00
Unique

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
180
420
0:05

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
600
1200
0:05

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
60
150
0:05

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
180
420
0:05

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
120
300
0:05

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
60
150
0:05

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
120
300
0:05

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
60
150
0:05

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
180
420
0:05

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
120
300
0:05

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
120
300
0:05

Royal Bloodlines

Age III

Cavalry Technology

Fill the stables with the best stallions, increasing all cavalry health by +35%.

Costs
300
700
1:30

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

Hizukuri

Age II

Melee Damage Technology 2/4

Increase the melee damage of all non-siege units by +1.

Costs
100
50
0:45

Kobuse-gitae

Age III

Melee Damage Technology 3/4

Increase the melee damage of all non-siege units by +1.

Costs
200
125
1:00

Tatara

Age I

Melee Damage Technology 1/4

Increase the melee damage of all non-siege units by +1.

Costs
35
15
0:15

Yaki-ire

Age IV

Melee Damage Technology 4/4

Increase the melee damage of all non-siege units by +1.

Costs
275
175
1:00

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