Light Ranged Infantry

Zhuge Nu

Zhu Xi's Legacy
Fires bolts with a ferocious damage potential against enemy units. + High rate of fire - Ineffective vs armored targets - Countered by Horsemen

Zhu Xi's Legacy is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Divine Haste

Infantry units move 15% faster. Toggle on

Temple of the Sun.

Divine Vitality

Units out of combat heal 2 health per second. Toggle on

Temple of the Sun.

Produced at

Costs
30
30
20
0:15
7095 Hitpoints
0* Siege Attack
0 Melee Attack
12*45 Ranged Attack
0 Torch Attack
03 Melee Armor
03 Ranged Armor
Damage2.29DPS 8.57
Move Speed1.125T/S
Attack Speed1.75S
Range4.5TILES
Line of Sight8.889TILES

Technology Upgrades

10000 Bolts

Age IV

Crossbow Technology

Zhuge Nu and Crossbowmen fire an extra bolt. The additional bolt for Crossbowmen is 40% as effective as the previous bolt.

Costs
300
700
0:30
Unique to Zhu Xi's Legacy

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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