Ranged Gunpowder Infantry

Grenadier

Zhu Xi's Legacy
Advanced ranged infantry with thrown explosive canisters that deal damage in a small area. + Deals area damage - Low single target damage - Slow movement speed

Zhu Xi's Legacy is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Divine Defense

Gunpowder units and defensive structures gain +1 range. Toggle on

Temple of the Sun.

Divine Haste

Infantry units move 15% faster. Toggle on

Temple of the Sun.

Divine Vitality

Units out of combat heal 2 health per second. Toggle on

Temple of the Sun.

Produced at

Costs
120
60
60
0:30
110150 Hitpoints
1015 20 Siege Attack
0 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.125T/S
Attack Speed1.625S
Range3TILES
Line of Sight11.111TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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