Knights Templar and
House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds

The English gets access to the Man at Arms in Dark Age. Lets use them to our advantage! Lets learn with Valdemar1902



Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.



Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.



Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.



Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.



Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.



Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.



Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.



Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.



Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.


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