Siege

Battering Ram

Mongols
Durable infantry transport effective against buildings and walls. + High ranged armor + High health - Takes bonus damage from melee attacks - Can only attack buildings - Slow movement speed

Abilities and influences

Defense Arrow

Fires a Signal Arrow that increases the armor of nearby units (including the Khan) by +2 for 5 seconds. When in 8.75 tiles range of

Khan. 1 min 30 secs cooldown

Maneuver Arrow

Fire a Signal Arrow that increases the movement speed of nearby units (including the Khan) by +33% for 5 seconds. Does not affect Villagers. When in 8.75 tiles range of

Khan. 1 min 30 secs cooldown

Produced at

Patch History

Patch 10.0.576

Health increased from 340 to 370.

Build time decreased from 80 to 70 seconds.

Workshop train time reduced from 40 to 35 seconds.

Patch 9.2.628

Cost reduced from 250 Wood to 200 Wood.

Health reduced from 420 to 340.

Now takes an additional 20% bonus damage from Melee attacks.

Attack-move with melee units now targets rams automatically.

Costs
200
0:35
370 Hitpoints
200 300 Siege Attack
0 Melee Armor
0 Ranged Armor
Damage39.02DPS 43.24 64.86
Move Speed0.75 0.992T/S
Attack Speed5.125 4.625S
Range0.538TILES
Line of Sight6.667TILES

Technology Upgrades

Lightweight Beams (Improved)

Age IV

Battering Ram Technology

Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.

Costs
300
400
700
1:00
Unique to Mongols

Lightweight Beams

Age IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

Costs
300
400
1:00

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

Greased Axles (Improved)

Age III

Siege Technology

Increase the movement speed of siege engines by +20%. If Greased Axles has already been researched, increase it by +5% instead.

Costs
150
350
500
1:00
Unique to Mongols

Military Academy (Improved)

Age III

Production Technology

Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

Costs
100
250
350
1:00
Unique to Mongols

Siege Works (Improved)

Age IV

Siege Technology

New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.

Costs
300
600
900
1:30
Unique to Mongols

Yam Network

Age III

Movement Technology

Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.

Costs
100
250
1:00
Unique to Mongols

Yam Network (Improved)

Age IV

Movement Technology

Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.

Costs
100
250
350
1:00
Unique to Mongols

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