Siege Festival
Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds.
Applies to Springald Ships once Mounted Guns has been researched. Requires
Feudal Age health increased from 155 to 160.
Feudal Age attack increased from 16 to 17.
Train time reduced from 30 to 26 seconds
Cavalry Technology
Increase armor of Sofa by +2.
Cavalry Technology
Sofa increase the movement speed of nearby infantry by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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