Heavy Melee Cavalry

Sofa

Malians
Cheaper heavy cavalry for reduced health and armor. + High movement speed + Cheaper cost + Strong in melee combat - Countered by Spearmen and Crossbowmen

Abilities and influences

Siege Festival

Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds. Applies to Springald Ships once Mounted Guns has been researched. Requires

Griot Bara 30 secs cooldown

Produced at

Costs
120
60
0:26
160288 Hitpoints
1728 4 Melee Attack
10 Torch Attack
29 Melee Armor
29 Ranged Armor
Damage10.46DPS 17.23 2.46
Move Speed1.725T/S
Attack Speed1.625S
Line of Sight6.222TILES

Technology Upgrades

Imported Armor

Age III

Cavalry Technology

Increase armor of Sofa by +2.

Costs
150
350
1:00
Unique to Malians

Farima Leadership

Age IV

Cavalry Technology

Sofa increase the movement speed of nearby infantry by +15%.

Costs
250
500
1:00
Unique to Malians

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.