Siege Festival
Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds.
Applies to Springald Ships once Mounted Guns has been researched. Requires
Activate Stealth
Enter Stealth for 30 seconds. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, Landmark Town Centers, or they engage in combat. 30 secs cooldown
First Strike
Musofadi Warriors and Musofadi Gunners deal double damage on their first attack when breaking stealth. When near
Huntress' Stealth
Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When in 8 tiles range of
Health increased from 90 to 95.
Veteran Health increased from 110 to 115.
Elite Health increased from 135 to 140.
Stealth duration increased from 20 to 30 seconds.
Stealth ability cooldown reduced from 60 to 30 seconds.
Healing Technology
Musofadi Warriors and Musofadi Gunners gain +5 healing with each attack for 5 seconds after coming out of stealth.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
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