Ranged Gunpowder Infantry

Musofadi Gunner

Malians
Powerful ranged infantry effective at ambush attacks. + Increased movement speed + Can enter stealth + High damage - High cost

Abilities and influences

Activate Stealth

Enter Stealth for 30 seconds. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, Landmark Town Centers, or they engage in combat. 30 secs cooldown

First Strike

Musofadi Warriors and Musofadi Gunners deal double damage on their first attack when breaking stealth. When near

Musofadi Warrior or
Musofadi Gunner
. Requires
Fort of the Huntress

Huntress' Stealth

Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When in 8 tiles range of

Fort of the Huntress.

Produced at

Patch History

Patch 8.2.218

Stealth duration increased from 20 to 30 seconds.

Stealth ability cooldown reduced from 60 to 30 seconds.

Season Three Update

Reduced detection radius of buildings and units for seeing Musofadi in Stealth. Outposts and scouts remain unchanged and continue to be the intended counters.

Costs
110
130
0:35
130 Hitpoints
0 Siege Attack
4151 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage19.29DPS 24
Move Speed1.25T/S
Attack Speed2.125S
Range4TILES
Line of Sight7.111TILES

Technology Upgrades

Local Knowledge

Age II

Healing Technology

Musofadi Warriors and Musofadi Gunners gain +5 healing with each attack for 5 seconds after coming out of stealth.

Costs
75
200
0:30
Unique to Malians

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.