"Welcome to our first minor patch of Season Three, Patch 5.1.148! In this patch, we’re making some balance changes to Forest Ponds, Hideout, and Waterholes according to your feedback from our Season Three Public Update Preview, you’ll see some new UI improvements, and you’ll also see better general stability and performance of the game! Thia time, we’re mixing up the Season Three Map Pool, we’re giving some visual updates to the unit healthbar settings, as well as more balance work on the Malian and Ottoman Civilizations.
In addition to all of the above, we’re also taking some time to address some of the feedback we’ve heard from you. Special thanks as well to those of you who filled out our Season Three Survey – your feedback is incredibly helpful to us, so please keep sharing your thoughts!"
Bonus damage vs. Arrow Ships increased from 40 to 45.
Dock buildings can now be re-targeted to other naval units.
Health decreased from 2000 to 1750.
Cattle cost reduced from 100 to 75 Gold.
Allied player gather rate reduced from 0.9 to 0.66.
Added a Cattle Population UI element to display the current number and the population limit. You might also notice a small stylistic element in the screenshot below that will be coming soon!
Increased Gold rate from 30 to 35.
Health increased from 1200 to 1500.
Corrected an issue where Malian Transport Ships’ ability to throw javelins when garrisoned was missing from the civilization tech tree and bonuses.
Corrected an issue where Malian markets had reduced penalties for buying and selling resources.
Corrected an issue where the defensive weapon upgrades were not present on the Saharan Trade Network Landmark.
Corrected an issue where the Military & Technology cost reduction bonus was missing from the tech tree.
Showing notes for the Malians. Other patch notes are hidden.
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