"Happy belated New Year, Age IV community! We shared some exciting news last week (read here if you haven’t already). And now we’re back with more of what you’re looking for: balance updates, bug fixes, plus a brand new seasonal event and game mode.
Cost reduced from 70 to 65 food.
Train time reduced from 25 to 23 seconds.
Malian Scout train time reduced from 15 to 14 seconds.
Movement speed penalty increased from 35% to 40%.
Cost increased from 75 wood 275 gold to 100 wood 275 gold.
" The team is aware of the current state of professional scouts in the meta, we will continue to monitor the situation and potentially address it in the next update."
Bombard damage increased from 50 to 55.
Cannon damage increased from 55 to 60.
Culverin damage increased from 35 to 40.
Projectile now has a significantly larger hitbox.
Projectile blast radius and projectile scatter reduced from +100% to +75%.
Effect adjusted from 20% to 15% damage (still affects bonus damage).
Cost increased from 400 food 800 gold to 500 food 1000 gold.
Effect changed from +4 melee armor to +15% health.
Health increased from 500 to 550.
Health increased from 1500 to 1600.
Gold generation increased from 35 to 36 per minute.
Cost reduced from 400 wood 450 gold to 400 wood 400 gold.
Feudal Age health increased from 155 to 160.
Feudal Age attack increased from 16 to 17.
Train time reduced from 15 to 14 seconds.
Scout renamed to Vanguard Scout.
Health increased from 90 to 95.
Veteran Health increased from 110 to 115.
Elite Health increased from 135 to 140.
Fixed an issue with incorrect cap on Pit Mines for maps with extremely close gold mines creating overlapping influences.
Fixed an issue where small Pit Mines would generate 1% less gold than intended with full saturation.
Fixed an issue where Mansa Javelineers could be unlocked from the Archery Range without building the Farimba Garrison.
Showing notes for the Malians. Other patch notes are hidden.
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