Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Age III - Defensive Landmark

The White Tower

House of Lancaster
Acts as a Keep with all the behaviors, technologies, and bonuses. Grants 3 Earl's Guard upon being fully constructed.

House of Lancaster is part of the Knights of Cross and Rose expansion

Get it on Steam Xbox MS Store

Produces

Researches

Patch History

Season Two Update

Keep Landmarks now correctly activate a new weapon for each of their garrison slots

Costs
1200
600
3:40
Garrison

Can garrison up to 20 units

50006500 Hitpoints
36*42 30 Ranged Attack
6 Fire Armor
50 Ranged Armor
Damage24DPS 28 20
Attack Speed0.5S
Range8TILES
Line of Sight10.2TILES 10.3 MAX

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

Costs
50
125
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

Costs
125
375
1:00

Boiling Oil

Age III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

Costs
500
200
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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