Katana Bannerman Aura
Aura that increases melee infantry damage by +15%.
Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of
Now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
Health increased from 70 to 80
Damage increased from 6 to 7
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds
Spearman Technology
Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.
Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.
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