Light Melee Infantry

Spearman

Japanese
Infantry best used against mounted units. + Anti-cavalry specialist + Additional damage against Elephants - Weak against armored infantry - Countered by Archers

Japanese is part of the Sultans Ascend expansion

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Abilities and influences

Katana Bannerman Aura

Aura that increases melee infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Katana Bannerman.

Produced at

Patch History

Patch 12.2.3327

Now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.

Season Three Update

Health increased from 70 to 80

Damage increased from 6 to 7

Charge minimum trigger distance reduced from 2 to 1 tiles

Charge duration increased from 5 to 7 seconds

Costs
60
20
0:15
80149 Hitpoints
717 32 Melee Attack
1011 Torch Attack
03 Melee Armor
03 Ranged Armor
Damage3.73DPS 9.07 17.07
Move Speed1.25T/S
Attack Speed1.875S
Line of Sight8TILES

Technology Upgrades

Nagae Yari

Age IV

Spearman Technology

Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.

Costs
150
350
1:00
Unique to Japanese

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Hizukuri

Age II

Melee Damage Technology 2/4

Increase the melee damage of all non-siege units by +1.

Costs
100
50
0:45
Unique to Japanese

Kobuse-gitae

Age III

Melee Damage Technology 3/4

Increase the melee damage of all non-siege units by +1.

Costs
200
125
1:00
Unique to Japanese

Oda Tactics

Age IV

Melee Infantry Technology

Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.

Costs
500
1000
1:30
Unique to Japanese

Tatara

Age I

Melee Damage Technology 1/4

Increase the melee damage of all non-siege units by +1.

Costs
35
15
0:15
Unique to Japanese

Yaki-ire

Age IV

Melee Damage Technology 4/4

Increase the melee damage of all non-siege units by +1.

Costs
275
175
1:00
Unique to Japanese

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