Light Melee Cavalry

Scout

Japanese
Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep. + Able to see into Stealth Forests + Health regeneration + High movement speed - Very weak in combat

Japanese is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Uma Bannerman Aura

Aura that increases cavalry unit damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When in 6 tiles range of

Uma Bannerman.

Produced at

Patch History

Patch 12.2.3327

Cost reduced from 70 to 65 food.

Train time reduced from 25 to 23 seconds.

Season Five Update

New technology available from the Stables in the Imperial Age increases the line of sight of scouts

Scouts no longer gain extra line of sight as the player Ages up.

Spyglasses has unique remappable hotkeys for the Abbasid Dynasty, Chinese, Delhi Sultanate, and Malians, as they have unique Stables.

Costs
65
0:23
110138 Hitpoints
15 10 Melee Attack
0 2 Ranged Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.625T/S
Attack Speed2S
Line of Sight9.111 11.844TILES

Technology Upgrades

Spyglass

Age IV

Scout Technology

Increase the sight radius of Scouts by 30%.

Costs
100
50
0:45

Professional Scouts

Age II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -35% slower while carrying and cannot pick up Boar.

Costs
100
275
1:15

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Hizukuri

Age II

Melee Damage Technology 2/4

Increase the melee damage of all non-siege units by +1.

Costs
100
50
0:45
Unique to Japanese

Kobuse-gitae

Age III

Melee Damage Technology 3/4

Increase the melee damage of all non-siege units by +1.

Costs
200
125
1:00
Unique to Japanese

Tatara

Age I

Melee Damage Technology 1/4

Increase the melee damage of all non-siege units by +1.

Costs
35
15
0:15
Unique to Japanese

Yaki-ire

Age IV

Melee Damage Technology 4/4

Increase the melee damage of all non-siege units by +1.

Costs
275
175
1:00
Unique to Japanese

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