Work in Progress: The DLC civilizations aren't fully updated and miss stats, abilities and upgrades.
Warship

Carrack

Holy Roman Empire
Large sailed war vessel armed with broadside cannons. + Anti-structure specialist - Low movement speed

Abilities and influences

Relic Garrisoned in Docks

Increasing attack speed of military ships by +5%.

Inspired Warriors

Military units deal +15% damage and gain +1 armor. When near

Prelate.

Produced at

Patch History

Season Five Update

Naval ships under Attack Move orders will now continue along the shortest path to their destination after destroying a target.

Season Three Update

Cost set to 200 wood, 200 food, 200 gold

Move speed set to 1.25 tiles/s

Attack Range set to 9

Damage type changed from Ranged to Siege

Population reduced from 6 to 5

Health set to 700

Costs
200
200
200
0:45
5
7001008 Hitpoints
135*168 210 Siege Attack
0 Melee Armor
57 Ranged Armor
Damage8DPS 9.96 12.44
Move Speed1.25T/S
Attack Speed5.625S
Range9TILES
Line of Sight8.4TILES 12 MAX

Technology Upgrades

Armored Hull

Age III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
100
200
0:20

Chemistry

Age IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Costs
200
650
1:00

Shipwrights

Age IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

Costs
300
550
0:50

Fire Stations

Age II

Naval Technology

Military Ships regenerate +1 health every 2 seconds when out of combat.

Costs
100
250
0:30

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