Religious

Prelate

Holy Roman Empire
Support unit with no combat capability. Automatically inspires Villagers to greatly improve their gather rate. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III). + Heals friendly units - Low health

Abilities and influences

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Patch 10.0.576

Inspired Warriors now increases the move speed of Prelates.

Marching Drills is now a civilization bonus and is granted for free at the start of the game, it no longer affects Prelates.

Patch 9.2.628

Corrected issue where Holy Inspiration would be cast on enemy naval units, breaking its animations.

Costs
100
0:20
90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.125 1.238T/S
Line of Sight6.667TILES

Technology Upgrades

Inspired Warriors

Age III

Religious Technology

Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.

Costs
100
250
1:00

Piety

Age IV

Religious Technology

Increase the health of Prelates by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of Prelates by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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