Network of Castles
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of
Network of Citadels
When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.
Abbey Healing
Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of
Man-at-Arms now has the Set-up Camp ability which was previously on Longbowman and no longer requires research.
Campfires now provide a +30% sight range increase to units in the area. They also provide some natural sight range if no units are nearby.
Costs 25 wood to deploy.
Campfires no longer provide healing
Vanguard Man-at-Arms melee armor reduced from 3 to 2.
A maximum of 5 Campfires can be deployed at any time.
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds
The English gets access to the Man at Arms in Dark Age. Lets use them to our advantage! Lets learn with Valdemar1902
Man-at-Arms Technology
Increase the ranged and melee armor of Men-at-Arms by +2.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Defensive Technology
Increase the Network of Castles attack speed bonus from +20% to +30%.
Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.