Ghazi Raiders are no longer missing bonus damage versus siege engines.
New unit 'Ghazi Raider' replaces Horseman.
Uses a Mace in combat.
HP increased from 125/155/180 to 140/180/200.
Damage increased from 9/11/13 to 12/15/18.
Gain +2/3/4 bonus vs Heavy.
Cost increased from 100 food / 20 wood to 110 food / 30 wood.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Religious Technology
Units healed by Scholars gain +50% attack speed for 3 seconds.
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