Heavy Melee Infantry

Man-at-Arms

Delhi Sultanate
Tough infantry with good damage. + High armor - Slow movement - Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

Forced March

Activate to move 100% faster for 10 seconds, deactivates early when dealing damage. 1 min 15 secs cooldown

Tower of Victory Aura

Melee and ranged infantry who move near this Landmark permanently gain +20% attack speed.

Produced at

Patch History

Season Three Update

Charge minimum trigger distance reduced from 2 to 1 tiles

Charge duration increased from 5 to 7 seconds

Recommended content

Suggest
English Dark Age Rush Build Order
11:43 Video
Costs
100
20
0:23
155207 Hitpoints
1223 Melee Attack
10 Torch Attack
48 Melee Armor
49 Ranged Armor
Damage8.73DPS 16.73
Move Speed1.125T/S
Attack Speed1.375S
Line of Sight8TILES

Technology Upgrades

Honed Blades

Age III

Man-at-Arms & Lancer Technology

Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.

Costs
4:00
Unique to Delhi Sultanate

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
12:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
3:30

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
12:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
5:00

Elite Army Tactics

Age IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

Costs
23:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
3:30

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
5:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
3:30

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
12:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
5:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
5:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
1:45

Forced March

Age III

Infantry Ability Unlock

Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.

Costs
3:45
Unique to Delhi Sultanate

Zeal

Age IV

Religious Technology

Units healed by Scholars gain +50% attack speed for 3 seconds.

Costs
18:00
Unique to Delhi Sultanate

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