Conversion
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Scholars will no longer be selected first when cycling through building selections.
Cost reduced from 150 to 130.
Scholars which are garrisoned in a Mosque will now have their automatic healing ability toggled on when leaving the hold.
Monks now only heal at 50% speed when their target is in combat.
Religious Technology
Units healed by Scholars gain +50% attack speed for 3 seconds.
Religious Technology
Increases the movement speed of Scholars by +50%.
Religious Technology
Allow Scholars to capture Sacred Sites before the Castle Age (III). Sacred Sites generate +25% more Gold.
Religious Technology
Allow Scholars to garrison in military buildings, boosting production speed by 100%.
Religious Technology
Increase the sight range of Scholars by +100%.
Religious Technology
Increase the health of Scholars by +40.
Healing Technology
Increase the healing rate of Scholars by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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