Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires
Conversion
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown
Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Improved Torch
Torch damage improved by a nearby Scout. When near
Patrolling Monks will no longer heal while patrolling.
Monks will no longer stutter when attack-move healing.
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Religious Technology
Increase the health of religious units by +40.
Healing Technology
Increase the healing rate of religious units by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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