Patch 9.1.370 – Ayyubids

Wednesday, December 6, 2023 #91370Season 6 patch

"The festive season is in the air in Age of Empires IV with today's minor patch (December 6th) -- join in the fun with our upcoming Tons o' Toys seasonal event, chill out in our seasonal Winter biome, or bring the heat to your opponent with the updates to the new civilizations introduced in our recent expansion! Changes introduced today include:

Stability fixes for campaign and multiplayer.

Additional fixes to improve server latency, meant to pair with improvements made in recent server maintenances.

Adjustments to several maps.

Several corrections to localization.

A new official mod: Free Camera.

Balance changes focused around the Japanese and Byzantines, as well as the variant civilizations.

...plus bug fixes and further balance improvements.

Read more below."

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General Changes & Bugfixes

  • Production time increased from 25 seconds to 30 seconds.

  • Relics can no longer be duplicated using transport ships.

  • Walls no longer generate gap fillers in the space between the wall and individual trees. Walls will continue to generate gap fillers against dense forests.

  • Fixed an issue where gates could be built overlapping enemy walls, allowing units to pass through.

  • Fixed some buildings with upgrades having the wrong appearance in fog of war after being destroyed.

  • Fixed crash that could occur when issuing or cancelling a lot of commands at once.

Siege Updates (All Civilizations)

  • Attack speed improved from 12.625 to 11.375.

  • Ranged armor reduced from 20 to 10.

  • Ranged armor reduced from 20 to 10.

Ayyubids

  • Age Up time increased from 105 seconds to 120 seconds.

  • Removed initial delay on training Desert Raiders.

  • Fixed an issue on Xbox where field siege units could not be constructed by Cavalry after building the Military Wing: Reinforcements.

  • Resource trade values increased (Feudal: from 200 to 225, Castle: from 600 to 625, Imperial: from 1000 to 1025)

  • Gold cost of each trade increased (Feudal: from 125 to 150, Castle: from 325 to 350, Imperial: from 400 to 425)

  • Villager trade option removed.

  • The number of available options per trade cycle reduced from 5 to 4.

  • Passive Mass Heal granted by the Imperial Age Wing properly benefits from the +30% improved healing.

  • HP reduced from 155 to 120.

  • Build time reduced from 240 seconds to 200 seconds.

  • Improved from +2/2 armor to +3/3 armor.

  • Now properly decreases the cost of siege built in the field.

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