Light Ranged Infantry

Archer

Abbasid Dynasty
Cheap ranged infantry with good damage vs. unarmored targets. + High rate of fire - Weak against armored targets - Countered by Horsemen

Abilities and influences

Camel Support

Infantry gain armor when near a camel unit. When in 5 tiles range of

Camel Rider or
Camel Archer
. Requires
Camel Support

Produced at

Costs
30
50
0:15
70109 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage3.08DPS 10.4 6.4
Move Speed1.25T/S
Attack Speed1.625 1.25S
Range5TILES
Line of Sight8TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Composite Bows

Age III

Archer Technology

Increase the attack speed of Archers by +33%.

Costs
150
350
1:00
Unique to Abbasid Dynasty

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Boot Camp

Age II

Infantry Technology

Increase the health of all infantry by +15%.

Costs
50
125
0:30
Unique to Abbasid Dynasty

Camel Support

Age IV

Camel Technology

Camels increase the armor of nearby infantry by +2.

Costs
300
700
1:30
Unique to Abbasid Dynasty

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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