Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.
Cost changed from 180 food / 60 gold to 160 food / 30 gold / 30 wood.
Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.
Camel Technology
Camels increase the armor of nearby infantry by +2.
Camel Rider Technology 1/2
Grant Camel Riders shields, improving their melee armor by +3.
Camel Rider Technology 2/2
Increase the armor of Camel Riders by +2.
Camel Technology
Increase the movement speed of camel units by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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