"We’re turning up the heat in Season Five with Map Monsters: Summer Party Edition! Scout the land and scour the sea in search for the elusive Wild Man and mysterious Dragon Turtle in our Summer Party event! Start a match off strong in Empire Wars – a new, quick-to-action game mode where players start with a burgeoning empire of pre-built buildings and villagers already tasked to resources. But that’s not all: We’ve packed this update with loads of new content and features, ready for you to dive in starting June 15th!"
A few highlights include:
Three new maps: Golden Heights, Migration, and Volcanic Island!
The start of Ranked Season Five, bringing with it new rewards and an updated map pool rotation!
Team Voice Chat – strategize with your friends in-match with the new team voice chat! Or use the speech-to-text feature to more easily send communications to your team!
Visual upgrades, and performance-related improvements!
New trade updates based directly on community feedback!
New unique options for every civilization! From unique tech to unique units, we’re making design changes so that each civilization’s personality shines through!
Additional support for mods that make it easier for everyone in the lobby to start the match.
… and a whole lot of bug fixes & balance changes!
New technology available from the Stables in the Imperial Age increases the line of sight of scouts
Scouts no longer gain extra line of sight as the player Ages up.
Spyglasses has unique remappable hotkeys for the Abbasid Dynasty, Chinese, Delhi Sultanate, and Malians, as they have unique Stables.
Outpost Landmarks cannot be built within 8 tiles of Enemy Landmark Town Centers.
Cost increased from 100 wood / 225 gold to 300 wood / 400 gold.
Health decreased from 1500 to 1250.
Units standing on walls that idle aggro will no longer leave the safe walls to chase enemy units.
All defensive building’s attack radiuses are now made visible to any player when selected.
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Cost Reduced from 200 food / 500 gold to 150 food / 350 gold.
Research time reduced from 45 seconds to 30 seconds.
Naval ships under Attack Move orders will now continue along the shortest path to their destination after destroying a target.
Arrow Ships now target the center of enemy ships correctly, this improves the arrow visuals and communicates when they hit or miss better.
Increased the Springald Ship’s bonus damage vs buildings from 45 to 55.
Springald Ships now properly target and shoot enemy units that are close by.
"When looking at this unit’s damage vs a dock relative to its resource cost, the time was too long. We’ve increased the bonus damage to make Springald Ships destroy all buildings faster."
New unit 'Ghulam' replaces the Man-at-Arms
This fearsome warrior boasts a powerful double strike that will chew through unarmored units but is less effective vs. enemy Knights and Man-at-Arms.
Deals two attacks in quick succession.
Attack speed changed from 1.38 to 1.13 (1.63 for the full double strike).
Move speed increased from 1.12 to 1.19.
Health increased from 155/180 to 195/225.
Deals 15 damage on a charge attack.
Attack decreased from 12/14 to 10/12.
Cost increased from 100 food / 20 gold to 120 food / 30 gold.
Train time increased from 22.5 seconds to 26 seconds.
Corrected help text reference to Proselytization instead of Faith.
Help text updated to reflect that bonus applies to advancing Ages as well.
Fixed an issue where Outpost emplacements were affected.
Cost changed from 180 food / 60 gold to 160 food / 30 gold / 30 wood.
"We wanted to increase the general cost effectiveness of this unit as well as bring down the food cost so it’s easier to mix into production cycles."
Removed long firing delay on Camel Archers.
"Damage per Second remains the same, but it is now easier to kite and micro the unit."
Camel Rider Shields and Camel Rider Barding technologies are now tier upgrades and share the same UI slot at the Stables.
Cost reduced from 100 food / 250 gold to 75 Food / 200 Gold.
Research time reduced from 60 seconds to 45 seconds.
Cost reduced from 100 wood / 150 gold to 75 wood / 125 gold.
Moved from Castle Age to Feudal Age.
Research time reduced from 30 seconds to 20 seconds.
Instead of +10% move speed, now adds +10% HP to military ships.
Created a more subtle, scaled down version of the conversion sound for single target conversions.
Imams with the Proselytization upgrade will no longer try to convert an enemy that has already been converted.
Showing notes for the Abbasid Dynasty. Other patch notes are hidden.
Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.