Work in Progress: The DLC civilizations aren't fully updated and miss stats, abilities and upgrades.
Religious Building

Monastery

Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.

Available for 12 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Produces

Researches

Patch History

Season Six Update

Corrected an issue where resources per minute would not appear on Byzantines Religious Buildings with Relics garrisoned.

Season Two Update

Relic limit on all Monasteries and Landmarks that act as Monasteries set to 3

Costs
200
0:25
21002730 Hitpoints
05 Fire Armor
50 Ranged Armor
Line of Sight6.3TILES

Technology Upgrades

Tithe Barns (Improved)

Age IV

Religious Technology

Relics placed in a Prayer Tent provide an income of +60 Food, +60 Wood, and +15 Stone every minute. If Tithe Barns has already been researched, increase the income of Food and Wood by +20 and Stone by +5 instead.

Costs
500
500
1:00
Unique

Tithe Barns

Age IV

Religious Technology

Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

Costs
600
0:05

Court Architects

Age III

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
840
360
0:05

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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